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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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Promo cards (PPR)
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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61
Captivating Vampire (Hinreißender Vampir)


Creature - Vampire (2/2)

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

M11C17
SetsM11C17
RarityRR




CMC: 3
Color: Black

Tags
change creature type
control creature
masspump
tribal vampire
62
Castle (Burg)


Enchantment

Untapped creatures you control get +0/+2.

1E2E2U3E4E5E6E7E
Sets1E2E2U3E4E5E6E7E
RarityUUUUUUUU




CMC: 4
Color: White

Tags
masspump
63
Cathars' Crusade (Kreuzzug der Katharer)


Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

AVRC14C16CM2JMP
SetsAVRC14C16CM2JMP
RarityRRRRR




CMC: 5
Color: White

Tags
counter +1/+1
masspump
trigger creature
64
Celestial Crusader (Himmlischer Kreuzritter)


Creature - Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

TSPDDFC14
SetsTSPDDFC14
RarityUUU




CMC: 4
Color: White

Tags
anti-counter
evasion
flash
masspump
pump power 1
pump toughness 1
tribal W
65
Cemetery Reaper (Friedhofs-Sensenmann)


Creature - Zombie (2/2)

Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

M10ARCM12
SetsM10ARCM12
RarityRRR




CMC: 3
Color: Black

Tags
anti-grave creature
masspump
token zombie
tribal zombie
66
Centaur Chieftain (Zentaurenhäuptling)


Creature - Centaur (3/3)

Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

TOREMA
SetsTOREMA
RarityUU




CMC: 4
Color: Green

Tags
haste
masspump
scale graveyard
threshold 7
trample
trigger enters the battlefield
67
Chainer, Dementia Master (Chainer, Meister des Wahnwitz)


Legendary Creature - Human Minion (3/3)

Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

TOR
SetsTOR
RarityR




CMC: 5
Color: Black

Tags
anti-grave
change color
change creature type
exile creature
masspump
reanimate creature
tribal nightmare
tribal nightmare
trigger leaves play
68
Chaos Moon (Chaosmond)


Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

IA
SetsIA
RarityR




CMC: 4
Color: Red

Tags
drawback game state
manafixing
masspump
trigger upkeep
69
Charge Across the Araba (Ansturm durch die Araba)


Instant - Arcane

Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

SOK
SetsSOK
RarityU




CMC: 5
Color: White

Tags
bounce land
drawback cast restriction
masspump
70
Chief of the Foundry (Vorsteher der Gießerei)


Artifact Creature - Construct (2/3)

Other artifact creatures you control get +1/+1.

ORIKLDC182XM
SetsORIKLDC182XM
RarityUUUU




CMC: 3
Color: Colorless

Tags
masspump
pump power 1
pump toughness 1
tribal artifact creature
71
Chorus of Woe (Chor der Leidenden)


Sorcery

Creatures you control get +1/+0 until end of turn.

P2P3
SetsP2P3
RarityCC




CMC: 1
Color: Black

Tags
masspump
72
Cliffside Lookout (Felswand-Beobachtungsposten)


Creature - Kor Scout Ally (1/1)

{4}{W}: Creatures you control get +1/+1 until end of turn.

BFZ
SetsBFZ
RarityC




CMC: 1
Color: White

Tags
masspump
pump power 1
pump toughness 1
73
Coat of Arms (Wappenrock)


Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

EX7E8ED9ED10EM10H09DDS
SetsEX7E8ED9ED10EM10H09DDS
RarityRRRRRRRR




CMC: 5
Color: Colorless

Tags
masspump
pump power 1
pump toughness 1
scale creature
tribal
74
Collective Blessing (Vereinter Segen)


Enchantment

Creatures you control get +3/+3.

RTR
SetsRTR
RarityR




CMC: 6
Color: Multi

Tags
masspump
75
Colossal Heroics (Kolossaler Heldenmut)


Instant

Strive - This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

JOU
SetsJOU
RarityU




CMC: 3
Color: Green

Tags
cost more
masspump power 2
masspump toughness 2
pump power 2
pump toughness 2
untap creature
76
Common Cause (Gemeinsames Ziel)


Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

MM
SetsMM
RarityR




CMC: 3
Color: White

Tags
drawback sharing
masspump
77
Consul's Lieutenant (Leutnant des Konsuls)


Creature - Human Soldier (2/1)

First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORI
SetsORI
RarityU




CMC: 2
Color: White

Tags
counter +1/+1
first strike
masspump
ninja
pump power 1
pump toughness 1
trigger deals combat damage
78
Contested War Zone (Umkämpftes Kriegsgebiet)


Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

MBS
SetsMBS
RarityR




CMC: 0
Color: Colorless

Tags
control itself
mana colorless 1
masspump
trigger damage
79
Coordinated Assault (Koordinierter Angriff)


Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

THSCN2E01IMA
SetsTHSCN2AR2IMA
RarityUUUU




CMC: 1
Color: Red

Tags
first strike
masspump
80
Coralhelm Commander (Korallenhelm-Kommandant)


Creature - Merfolk Soldier (2/2)

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

ROE
SetsROE
RarityR




CMC: 2
Color: Blue

Tags
evasion
masspump
pump
tribal merfolk
found
460
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