An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
21 |
Armament Master
(Rüstmeister)
Creature - Kor Soldier (2/2) Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
22 |
Army of Allah
Instant Attacking creatures get +2/+0 until end of turn.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
23 |
Ascendant Evincar
(Aufstrebender Envincar)
Legendary Creature - Vampire Noble (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
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CMC: 6 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
24 |
Ashenmoor Liege
(Vasall des Aschenmoors)
Creature - Elemental Knight (4/1) Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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CMC: 4 Color: Multi Tags | ||||||||||||||||||||||||||||||||||||||||
25 |
Assault Formation
(Angriffsformation)
Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
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CMC: 2 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
26 |
Atarka's Command
(Atarkas Befehl)
Instant Choose two - ° Your opponents can't gain life this turn. ° Atarka's Command deals 3 damage to each opponent. ° You may put a land card from your hand onto the battlefield. ° Creatures you control get +1/+1 and gain reach until end of turn.
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CMC: 2 Color: Multi Tags | ||||||||||||||||||||||||||||||||||||||||
27 |
Auriok Steelshaper
(Auriok-Stahlformer)
Creature - Human Soldier (1/1) Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
28 |
Aven Brigadier
(Avior-Brigadier)
Creature - Bird Soldier (3/5) Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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CMC: 6 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
29 |
Aven Warcraft
(Avior-Kriegskunst)
Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
30 |
Avenger of Zendikar
(Zendikars Rächer)
Creature - Elemental (5/5) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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CMC: 7 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
31 |
Bad Moon
(Mondschatten)
Enchantment Black creatures get +1/+1.
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CMC: 2 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
32 |
Balefire Liege
(Vasall des Unheilfeuers)
Creature - Spirit Horror (2/4) Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
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CMC: 5 Color: Multi Tags | ||||||||||||||||||||||||||||||||||||||||
33 |
Balthor the Defiled
(Balthor der Befleckte)
Legendary Creature - Zombie Dwarf (2/2) Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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CMC: 4 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
34 |
Balthor the Stout
(Balthor der Beleibte)
Legendary Creature - Dwarf Barbarian (2/2) Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn.
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CMC: 3 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
35 |
Banners Raised
(Emporgereckte Banner)
Instant Creatures you control get +1/+0 until end of turn.
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CMC: 1 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
36 |
Bar the Door
(Die Tür verrammeln)
Instant Creatures you control get +0/+4 until end of turn.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
37 |
Baru, Fist of Krosa
(Baru, die Faust Krosas)
Legendary Creature - Human Druid (4/4) Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
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CMC: 5 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
38 |
Battle Frenzy
(Schlachtenzorn)
Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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CMC: 3 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
39 |
Battle Sliver
(Kampfremasuri)
Creature - Sliver (3/3) Sliver creatures you control get +2/+0.
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CMC: 5 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
40 |
Battleground Geist
(Geist der Schlachtfelder)
Creature - Spirit (3/3) Flying Other Spirit creatures you control get +1/+0.
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CMC: 5 Color: Blue Tags |
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