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Himmlische Säulenreihe

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WWK Worldwake
R
Land

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.


Card #133
Artist: Eric Deschamps
Release: 02/2010
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Translations

German nameHimmlische Säulenreihe

Card Tags / Ties

Card Tags: edit
change animate land, drawback begins tapped, evasion, mana U, mana W, tribal elemental, vigilance
Card Ties: editcycle Creeping Tar Pit, Stirring Wildwood, Lavaclaw Reaches, Raging Ravine

Abilities

{T}:Add {W} or {U}.
Other Cards with this set of ability / activation cost:*
Azorius Cluestone
, Azorius Guildgate
, Azorius Keyrune
, Azorius Locket
, Boreal Shelf
, Celestial Colonnade
, Coastal Tower
, Fieldmist Borderpost
, Glacial Fortress
, Meandering River
, Ojutai Monument
, Port Town
, Sea of Clouds
, Seachrome Coast
, Seashell Cameo
, Sejiri Refuge
, Temple of Enlightenment
, Tranquil Cove
, Wanderwine Hub
{T}:
Other Cards with this activation cost:*
Abandoned Outpost
, Abuna Acolyte
, Abzan Banner
, Academy Ruins
, Adanto, the First Fort
, Adarkar Unicorn
, Adarkar Valkyrie
, Adarkar Wastes
, Aether Hub
, Aether Vial
, Agadeem Occultist
, Agadeem, the Undercrypt
, Akki Drillmaster
, Akoum Refuge
, Akoum Teeth
, Alabaster Wall
, Alaborn Veteran
, Alchemist's Refuge
, Alloy Myr
, Alluring Siren
Add {W} or {U}.
Other Cards with this ability:*
Azorius Cluestone
, Azorius Guildgate
, Azorius Keyrune
, Azorius Locket
, Boreal Shelf
, Celestial Colonnade
, Coastal Tower
, Fieldmist Borderpost
, Glacial Fortress
, Meandering River
, Ojutai Monument
, Port Town
, Sea of Clouds
, Seachrome Coast
, Seashell Cameo
, Sejiri Refuge
, Temple of Enlightenment
, Tranquil Cove
, Wanderwine Hub
CARDNAME enters the battlefield tapped.
Other Cards with this set of ability / activation cost:*
Abandoned Outpost
, Aeon Engine
, Akoum Refuge
, Akoum Teeth
, Alirios, Enraptured
, Altar of the Lost
, Ancient Spring
, Arcane Sanctum
, Arctic Flats
, Azorius Chancery
, Azorius Guildgate
, Bad River
, Bala Ged Sanctuary
, Barren Moor
, Base Camp
, Beyeen Coast
, Blackbloom Bog
, Bloodfell Caves
, Blossoming Sands
, Bog Wreckage
CARDNAME enters the battlefield tapped.
Other Cards with this ability:*
Abandoned Outpost
, Aeon Engine
, Akoum Refuge
, Akoum Teeth
, Alirios, Enraptured
, Altar of the Lost
, Ancient Spring
, Arcane Sanctum
, Arctic Flats
, Azorius Chancery
, Azorius Guildgate
, Bad River
, Bala Ged Sanctuary
, Barren Moor
, Base Camp
, Beyeen Coast
, Blackbloom Bog
, Bloodfell Caves
, Blossoming Sands
, Bog Wreckage
, Bojuka Bog
{3}{W}{U}:Until end of turn, CARDNAME becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Other Cards with this set of ability / activation cost:*
Celestial Colonnade
{3}{W}{U}:
Other Cards with this activation cost:*
Celestial Colonnade
, New Prahv Guildmage
Until end of turn, CARDNAME becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Other Cards with this ability:*
Celestial Colonnade
* maximum of 20 other cards shown
Identical Cards (with matching abilities)
Add {W} or {U}.
CARDNAME enters the battlefield tapped.
Until end of turn, CARDNAME becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade

(1 identical cards)

Decks with Celestial Colonnade

Casual4 Casual decks
Commander13 Commander decks
Cube2 Cube decks
Extended13 Extended decks
Highlander7 Highlander decks
Legacy1 Legacy deck
Limited:other1 Limited:other deck
Modern25 Modern decks
Sealed1 Sealed deck
Standard180 Standard decks
Vintage1 Vintage deck

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