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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
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1
Boiling Earth (Brodelnde Erde)


Sorcery

Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 2
Color: Red

Tags
change animate land
counter +1/+1 4
damage creature 1
massremoval
tribal elemental
2
Brighthearth Banneret (Bannerträger der hellen Esse)


Creature - Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)

MOR
SetsMOR
RarityC




CMC: 2
Color: Red

Tags
cardfiltering
cost less
counter +1/+1
tribal elemental
tribal warrior
3
Caterwauling Boggart (Grölender Boggart)


Creature - Goblin Shaman (2/2)

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

LRW
SetsLRW
RarityC




CMC: 4
Color: Red

Tags
evasion multiblock
tribal elemental
tribal goblin
4
Ceaseless Searblades (Unerbittliche Brandklingen)


Creature - Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

LRW
SetsLRW
RarityU




CMC: 4
Color: Red

Tags
pump power 1
tribal elemental
trigger ability
5
Celestial Colonnade (Himmlische Säulenreihe)


Land

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana U 1
mana W 1
tribal elemental
vigilance
6
Clutch of Currents (Umklammerung der Strömung)


Sorcery

Return target creature to its owner's hand. Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 1
Color: Blue

Tags
bounce creature
change animate land
counter +1/+1 3
tribal elemental
7
Coastal Discovery (Strandfund)


Sorcery

Draw two cards. Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityU




CMC: 4
Color: Blue

Tags
carddraw 2
change animate land
counter +1/+1 4
tribal elemental
8
Creeping Tar Pit (Kriechende Teergrube)


Land

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana B 1
mana U 1
tribal elemental
9
Cyclone Sire (Zyklon-Entfacher)


Creature - Elemental (3/4)

Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGW
SetsOGW
RarityU




CMC: 5
Color: Blue

Tags
change animate land
counter +1/+1 3
evasion flying
tribal elemental
10
Earthen Arms (Irdene Waffen)


Sorcery

Put two +1/+1 counters on target permanent. Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 2
Color: Green

Tags
change animate land
counter +1/+1 2
counter +1/+1 4
tribal elemental
11
Elemental Uprising (Elementares Aufbegehren)


Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

OGWJMP
SetsOGWJMP
RarityCC




CMC: 2
Color: Green

Tags
change animate land
haste creature
provoke
tribal elemental
12
Embodiment of Fury (Verkörperung des Zorns)


Creature - Elemental (4/3)

Trample Land creatures you control have trample. Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGW
SetsOGW
RarityU




CMC: 4
Color: Red

Tags
change animate land
haste creature
landfall
trample
trample creature
tribal elemental
13
Embodiment of Insight (Verkörperung der Einsicht)


Creature - Elemental (4/4)

Vigilance Land creatures you control have vigilance. Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGW
SetsOGW
RarityU




CMC: 5
Color: Green

Tags
change animate land
haste creature
landfall
tribal elemental
vigilance
14
Encircling Fissure (Einkreisende Kluft)


Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityU




CMC: 3
Color: White

Tags
change animate land
counter +1/+1 2
fog
tribal elemental
15
Flamekin Bladewhirl (Klingenwirbler der Flammensippe)


Creature - Elemental Warrior (2/1)

As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.

LRW
SetsLRW
RarityU




CMC: 1
Color: Red

Tags
cost more
tribal elemental
16
Flamekin Harbinger (Flammensippen-Vorbote)


Creature - Elemental Shaman (1/1)

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

LRWHOP
SetsLRWHOP
RarityUU




CMC: 1
Color: Red

Tags
information top card
tribal elemental
trigger enters the battlefield
tutor
17
Flamekin Village (Dorf der Flammensippe)


Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.

C14CM2
SetsC14CM2
RarityRR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
haste creature
mana R
tribal elemental
18
Hearthcage Giant (Heizkäfig-Riese)


Creature - Giant Warrior (5/5)

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

LRW
SetsLRW
RarityU




CMC: 8
Color: Red

Tags
pump power 3
pump toughness 1
sacrifice creature
token
tribal elemental
trigger enters the battlefield
19
Hissing Quagmire (Fauchender Pfuhl)


Land

Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

OGW
SetsOGW
RarityR




CMC: 0
Color: Colorless

Tags
change animate land
change color
change power 2
change toughness 2
drawback begins tapped
gaze
mana B
mana G
tribal elemental
20
Horde of Notions (Herde von Neigungen)


Legendary Creature - Elemental (5/5)

Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.

LRWMM2
SetsLRWMMB
RarityRR




CMC: 5
Color: Multi

Tags
haste
reanimate creature
trample
tribal elemental
vigilance
found
56
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