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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
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This search will use the mana cost of the card.
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More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
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2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
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41
Diviner's Wand (Rute des Wahrsagers)


Tribal Artifact - Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}

MOR
SetsMOR
RarityU




CMC: 3
Color: Colorless

Tags
carddraw
evasion
pump power 1
pump toughness 1
tribal wizard
trigger carddraw
trigger creature
42
Dragon Breath (Drachenatem)


Enchantment - Aura

Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

SCGARCBBD
SetsSCGARCBBD
RarityCCU




CMC: 2
Color: Red

Tags
haste
pump power 1
reanimate itself
trigger creature
43
Dragon Fangs (Drachenreißzähne)


Enchantment - Aura

Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

SCG
SetsSCG
RarityC




CMC: 2
Color: Green

Tags
pump power 1
pump toughness 1
reanimate itself
trample
trigger creature
44
Dragon Scales (Drachenschuppen)


Enchantment - Aura

Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

SCG
SetsSCG
RarityC




CMC: 2
Color: White

Tags
pump power 1
pump toughness 2
reanimate itself
trigger creature
vigilance
45
Dragon Shadow (Drachenschatten)


Enchantment - Aura

Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

SCG
SetsSCG
RarityC




CMC: 2
Color: Black

Tags
evasion fear
pump power 1
reanimate itself
scale converted mana cost 6
trigger creature
46
Dragon Tempest (Drachengewitter)


Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

DTKC17IMA
SetsDTKC17IMA
RarityRRU




CMC: 2
Color: Red

Tags
damage creature
damage player
haste creature
removal
scale creature
tribal dragon
trigger creature
47
Dragon Wings (Drachenflügel)


Enchantment - Aura

Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

SCG
SetsSCG
RarityC




CMC: 2
Color: Blue

Tags
cardfiltering
evasion
reanimate itself
trigger creature
48
Druid's Familiar (Vertrauter des Druiden)


Creature - Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

AVR
SetsAVR
RarityU




CMC: 4
Color: Green

Tags
drawback conditional
pump power 2
pump toughness 2
trigger creature
trigger enters the battlefield
49
Dual Nature (Zwillingsnatur)


Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

PR
SetsPR
RarityR




CMC: 6
Color: Green

Tags
copy
token
trigger creature
trigger leaves play
50
Eldrazi Mimic (Eldrazi-Nachahmer)


Creature - Eldrazi (2/1)

Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.

OGW
SetsOGW
RarityR




CMC: 2
Color: Colorless

Tags
pump power X
pump toughness X
scale power
scale toughness
tribal colorless
trigger creature
51
Electropotence (Elektropotenz)


Enchantment

Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.

ZEN
SetsZEN
RarityR




CMC: 3
Color: Red

Tags
damage creature
damage player
removal
trigger creature
52
Elemental Bond (Elementarer Bund)


Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

ORIC17C19
SetsORIC17C19
RarityUUU




CMC: 3
Color: Green

Tags
carddraw 1
scale power 3
trigger creature
53
Elgaud Shieldmate (Schildmaid aus Ellgau)


Creature - Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

AVR
SetsAVR
RarityC




CMC: 4
Color: Blue

Tags
drawback conditional
hexproof
hexproof creature
trigger creature
trigger enters the battlefield
54
Elusive Krasis (Schlüpfrige Krasis)


Creature - Fish Mutant (0/4)

Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

GTC
SetsGTC
RarityU




CMC: 3
Color: Multi

Tags
counter +1/+1
evasion
scale power
scale toughness
trigger creature
55
Ephara's Enlightenment (Epharas Erleuchtung)


Enchantment - Aura

Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

BNG
SetsBNG
RarityU




CMC: 3
Color: Multi

Tags
bounce itself
counter +1/+1
evasion creature
trigger creature
56
Essence Warden (Hüter des Lebenssafts)


Creature - Elf Shaman (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

PLCDDHC14CMA
SetsPLCDDHC14CMA
RarityCCCC




CMC: 1
Color: Green

Tags
lifegain 1
trigger creature
57
Experiment One (Experiment Eins)


Creature - Human Ooze (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

GTCC15
SetsGTCC15
RarityUU




CMC: 1
Color: Green

Tags
counter +1/+1
counter manipulation
regenerate itself
scale power
scale toughness
trigger creature
58
Ezuri, Claw of Progress (Ezuri, Klaue des Fortschritts)


Legendary Creature - Elf Warrior (3/3)

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

C15
SetsC15
RarityMR




CMC: 4
Color: Multi

Tags
counter +1/+1
counter experience
scale counter
scale power
trigger combat
trigger creature
59
Faerie Artisans (Feen-Handwerker)


Creature - Faerie Artificer (2/2)

Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

C16
SetsC16
RarityR




CMC: 4
Color: Blue

Tags
change artifact
copy creature
evasion flying
exile creature
trigger creature
60
Fathom Mage (Einsichtige Magierin)


Creature - Human Wizard (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

GTCC16CM2
SetsGTCC16CM2
RarityRRR




CMC: 4
Color: Multi

Tags
carddraw
counter +1/+1
scale power
scale toughness
trigger +1/+1
trigger creature
found
195
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