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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
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Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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21
Sygg, River Guide (Sygg, Flussführer)


Legendary Creature - Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

LRW
SetsLRW
RarityR




CMC: 2
Color: Multi

Tags
chose color
evasion islandwalk
protection B
protection G
protection R
protection U
protection W
tribal merfolk
22
Tidal Courier (Wellenkurier)


Creature - Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn.

APDDT
SetsAPDDT
RarityUU




CMC: 4
Color: Blue

Tags
carddraw
cardfiltering
evasion
information bottom card
tribal merfolk
trigger enters the battlefield
23
Vodalian War Machine


Creature - Wall (0/4)

Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

FE
SetsFE
RarityR




CMC: 3
Color: Blue

Tags
defender
defender attack
destroy creature
pump
tribal merfolk
trigger to graveyard from battlefield
24
Wanderwine Hub (Handelsplatz am Wanderweinfluss)


Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U}.

LRW
SetsLRW
RarityR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
mana U 1
mana W 1
tribal merfolk
25
Wanderwine Prophets (Prophet vom Wanderweinfluss)


Creature - Merfolk Wizard (4/4)

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

LRW
SetsLRW
RarityR




CMC: 6
Color: Blue

Tags
ninja
sacrifice creature
tribal merfolk
trigger deals combat damage
trigger enters the battlefield
trigger leaves play
turnstructure turn
26
Waterspout Weavers (Wasserhosenweber)


Creature - Merfolk Wizard (3/3)

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

MOR
SetsMOR
RarityU




CMC: 5
Color: Blue

Tags
evasion
information top card
tribal merfolk
tribal wizard
trigger upkeep
27
Wellgabber Apothecary (Geschwätziger Apotheker)


Creature - Merfolk Cleric (2/3)

{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

LRW
SetsLRW
RarityC




CMC: 5
Color: White

Tags
drawback effect restriction
prevent
tribal kithkin
tribal merfolk
found
27
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