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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
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{S}, {Q}Snow mana, Untap symbol
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Aberrant Researcher (Scheußlicher Forscher)


Creature - Human Insect (3/2)

Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

SOI
SetsSOI
RarityU




CMC: 4
Color: Blue

Tags
cardfiltering 1
evasion flying
transform
tribal instant
tribal sorcery
trigger upkeep
2
Animist's Awakening (Erwachen der Animistin)


Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIC20
SetsORIC20
RarityRR




CMC: 1
Color: Green

Tags
cardfiltering
manafixing
tribal instant
tribal sorcery
3
Arcane Melee (Arkaner Nahkampf)


Enchantment

Instant and sorcery spells cost {2} less to cast.

AVRC13
SetsAVRC13
RarityRR




CMC: 5
Color: Blue

Tags
cost less
tribal instant
tribal sorcery
4
Augur of Bolas (Bolas' Augur)


Creature - Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

M13C13MM3WAR
SetsM13C13MM3WAR
RarityUUCU




CMC: 2
Color: Blue

Tags
carddraw 1
cardfiltering
information bottom card
tribal instant
tribal sorcery
trigger enters the battlefield
5
Battlefield Thaumaturge (Schlachtfeld-Thaumaturg)


Creature - Human Wizard (2/1)

Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

JOU
SetsJOU
RarityR




CMC: 2
Color: Blue

Tags
cost less 1
hexproof
scale target
tribal instant
tribal sorcery
trigger is target
6
Blaze Commando (Brandkommando)


Creature - Minotaur Soldier (5/3)

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

DGM
SetsDGM
RarityU




CMC: 5
Color: Multi

Tags
haste
token soldier
tribal instant
tribal sorcery
trigger damage
7
Bloodfire Enforcers (Blutfeuer-Vollstrecker)


Creature - Human Monk (5/2)

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

FRF
SetsFRF
RarityU




CMC: 4
Color: Red

Tags
drawback conditional
first strike
trample
tribal instant
tribal sorcery
8
Calculated Dismissal (Kalkulierte Zurückweisung)


Instant

Counter target spell unless its controller pays {3}. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

ORI
SetsORI
RarityC




CMC: 3
Color: Blue

Tags
cardfiltering
counterspell
information bottom card
information top card
scry 2
tax 3
tribal instant
tribal sorcery
9
Dark Dabbling (Düstere Experimentierfreude)


Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

ORIUMA
SetsORIUMA
RarityCC




CMC: 3
Color: Black

Tags
carddraw 1
regenerate creature
tribal instant
tribal sorcery
10
Dark Petition (Finsteres Gesuch)


Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

ORI
SetsORI
RarityR




CMC: 5
Color: Black

Tags
mana B 3
tribal instant
tribal sorcery
tutor
11
Delver of Secrets (Geheimnisstöberer)


Creature - Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

ISDV17
SetsISDV17
RarityCMR


link to Insectile Aberration


CMC: 1
Color: Blue

Tags
cost less
tribal instant
tribal sorcery
trigger upkeep
12
Elite Arcanist (Elite-Arkanist)


Creature - Human Wizard (1/1)

When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.

M14
SetsM14
RarityR




CMC: 4
Color: Blue

Tags
copy instant
copy sorcery
tribal instant
tribal sorcery
trigger enters the battlefield
13
Exquisite Firecraft (Ãœberragende Feuerkunst)


Sorcery

Exquisite Firecraft deals 4 damage to any target. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.

ORI
SetsORI
RarityR




CMC: 3
Color: Red

Tags
anti-counter
damage creature 4
damage player 4
removal
tribal instant
tribal sorcery
14
Fiery Impulse (Feuriger Impuls)


Instant

Fiery Impulse deals 2 damage to target creature. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

ORI
SetsORI
RarityC




CMC: 1
Color: Red

Tags
damage creature 2
damage creature 3
removal
tribal instant
tribal sorcery
15
Gather the Pack (Das Rudel versammeln)


Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORI
SetsORI
RarityU




CMC: 2
Color: Green

Tags
carddraw 1
carddraw 2
cardfiltering
tribal instant
tribal sorcery
16
Gideon's Phalanx (Gideons Phalanx)


Instant

Create four 2/2 white Knight creature tokens with vigilance. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

ORI
SetsORI
RarityR




CMC: 7
Color: White

Tags
indestructible creature
token knight 4
tribal instant
tribal sorcery
vigilance
17
Goblin Electromancer (Goblin-Elektromagier)


Creature - Goblin Wizard (2/2)

Instant and sorcery spells you cast cost {1} less to cast.

DDJRTRC15MM3DDSGRN
SetsDDJRTRC15MM3DDSGRN
RarityCCCCCC




CMC: 2
Color: Multi

Tags
cost less
tribal instant
tribal sorcery
18
Jace's Sanctum (Jaces Refugium)


Enchantment

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

ORIC19
SetsORIC19
RarityRR




CMC: 4
Color: Blue

Tags
cast spell instant
cast spell sorcery
cost less 1
information bottom card
information top card
scry 1
tribal instant
tribal sorcery
19
Kytheon's Tactics (Kytheons Taktik)


Sorcery

Creatures you control get +2/+1 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

ORI
SetsORI
RarityC




CMC: 3
Color: White

Tags
masspump
pump power 2
pump toughness 1
tribal instant
tribal sorcery
vigilance
20
Living Lore (Gelebtes Wissen)


Creature - Avatar (*/*)

As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's converted mana cost. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.

DTKUMA
SetsDTKUMA
RarityRU




CMC: 4
Color: Blue

Tags
exile instant
exile sorcery
recast instant
recast sorcery
scale converted mana cost
tribal instant
tribal sorcery
found
35
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