An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Arcbond
(Ãœberspringender Lichtbogen)
Instant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
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CMC: 3 Color: Red Tags | |||||||||||||||||||
2 |
Channel Harm
(Unheil umleiten)
Instant Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
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CMC: 6 Color: White Tags | |||||||||||||||||||
3 |
Deflecting Palm
(Abwehrende Hand)
Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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CMC: 2 Color: Multi Tags | |||||||||||||||||||
4 |
Discordant Spirit
(Zwieträchtiger Geist)
Creature - Spirit (2/2) At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
5 |
Dream Pillager
(Traumplünderer)
Creature - Dragon (4/4) Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
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CMC: 7 Color: Red Tags | |||||||||||||||||||
6 |
Eye for an Eye
(Auge um Auge)
Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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CMC: 2 Color: White Tags | |||||||||||||||||||
7 |
Hornet Nest
(Hornissennest)
Creature - Insect (0/2) Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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CMC: 3 Color: Green Tags | |||||||||||||||||||
8 |
Illusory Ambusher
(Lauernde Illusion)
Creature - Cat Illusion (4/1) Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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CMC: 5 Color: Blue Tags | |||||||||||||||||||
9 |
Immortal Coil
(Ewige Spirale)
Artifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
10 |
Impact Resonance
(Verheerender Nachhall)
Instant Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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CMC: 2 Color: Red Tags | |||||||||||||||||||
11 |
Intervention Pact
(Pakt der Einmischung)
Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
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CMC: 0 Color: White Tags | |||||||||||||||||||
12 |
Notorious Throng
(Berüchtigte Schar)
Tribal Sorcery - Rogue Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
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CMC: 4 Color: Blue Tags | |||||||||||||||||||
13 |
Saskia the Unyielding
(Saskia die Unbeugsame)
Legendary Creature - Human Soldier (3/4) Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
14 |
Scars of the Veteran
(Narben des Veteranen)
Instant You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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CMC: 5 Color: White Tags | |||||||||||||||||||
15 |
Selfless Squire
(Selbstlose Junkerin)
Creature - Human Soldier (1/1) Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
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CMC: 4 Color: White Tags | |||||||||||||||||||
16 |
Simulacrum
(Simulakrum)
Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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CMC: 2 Color: Black Tags | |||||||||||||||||||
17 |
Swans of Bryn Argoll
(Schwäne von Bryn Argoll)
Creature - Bird Spirit (4/3) Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
18 |
Tana, the Bloodsower
(Tana die Blutsäerin)
Legendary Creature - Elf Druid (2/2) Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
19 |
Wall of Essence
(Mauer der Lebenskraft)
Creature - Wall (0/4) Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
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CMC: 2 Color: White Tags | |||||||||||||||||||
20 |
War Elemental
(Kriegs-Elementar)
Creature - Elemental (1/1) When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
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CMC: 3 Color: Red Tags |
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