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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
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1
Arcbond (Ãœberspringender Lichtbogen)


Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

FRF
SetsFRF
RarityR




CMC: 3
Color: Red

Tags
damage creature
damage player
massremoval
removal
removal
scale damage
trigger is dealt damage
trigger is dealt damage
2
Channel Harm (Unheil umleiten)


Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

FRF
SetsFRF
RarityU




CMC: 6
Color: White

Tags
change rules
damage creature
prevent damage
removal
scale damage
3
Deflecting Palm (Abwehrende Hand)


Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

KTK
SetsKTK
RarityR




CMC: 2
Color: Multi

Tags
damage player
prevent damage
scale damage
4
Discordant Spirit (Zwieträchtiger Geist)


Creature - Spirit (2/2)

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

MI
SetsMI
RarityR




CMC: 4
Color: Multi

Tags
counter +1/+1
counter manipulation
scale damage
trigger end of turn
5
Dream Pillager (Traumplünderer)


Creature - Dragon (4/4)

Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.

C15CM2
SetsC15CM2
RarityRR




CMC: 7
Color: Red

Tags
alternate casting
carddraw X
evasion flying
ninja
scale damage
trigger deals combat damage
6
Eye for an Eye (Auge um Auge)


Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

AN3E4E5EME4
SetsAN3E4E5EME4
RarityURRRR




CMC: 2
Color: White

Tags
damage player
scale damage
7
Hornet Nest (Hornissennest)


Creature - Insect (0/2)

Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

M15
SetsM15
RarityR




CMC: 3
Color: Green

Tags
defender
evasion creature
gaze
scale damage
token insect
trigger is dealt damage
8
Illusory Ambusher (Lauernde Illusion)


Creature - Cat Illusion (4/1)

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.

C15IMAC20
SetsC15IMAC20
RarityUUU




CMC: 5
Color: Blue

Tags
carddraw X
flash
scale damage
trigger is dealt damage
9
Immortal Coil (Ewige Spirale)


Artifact

{T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.

ALA
SetsALA
RarityR




CMC: 4
Color: Black

Tags
carddraw 1
cardfiltering
drawback lose game
prevent damage
scale damage
10
Impact Resonance (Verheerender Nachhall)


Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

C14CM2
SetsC14CM2
RarityRR




CMC: 2
Color: Red

Tags
damage creature
removal
scale damage
11
Intervention Pact (Pakt der Einmischung)


Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

FUT
SetsFUT
RarityR




CMC: 0
Color: White

Tags
drawback lose game
lifegain
prevent damage
scale damage
trigger upkeep
12
Notorious Throng (Berüchtigte Schar)


Tribal Sorcery - Rogue

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

MOR
SetsMOR
RarityR




CMC: 4
Color: Blue

Tags
scale damage
token rogue
tribal rogue
turnstructure turn
13
Saskia the Unyielding (Saskia die Unbeugsame)


Legendary Creature - Human Soldier (3/4)

Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

C16
SetsC16
RarityMR




CMC: 4
Color: Multi

Tags
chose player
damage player X
haste
ninja
scale damage
trigger deals combat damage
trigger enters the battlefield
vigilance
14
Scars of the Veteran (Narben des Veteranen)


Instant

You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

ALME2
SetsALME2
RarityUR




CMC: 5
Color: White

Tags
alternate casting
counter
prevent creature 7
prevent player 7
scale damage
trigger end of turn
15
Selfless Squire (Selbstlose Junkerin)


Creature - Human Soldier (1/1)

Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

C16
SetsC16
RarityR




CMC: 4
Color: White

Tags
counter +1/+1
flash
prevent damage
scale damage
trigger enters the battlefield
trigger prevention
16
Simulacrum (Simulakrum)


Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

1E2E2U3E4E
Sets1E2E2U3E4E
RarityUUUUU




CMC: 2
Color: Black

Tags
damage creature
lifegain
prevent
scale damage
17
Swans of Bryn Argoll (Schwäne von Bryn Argoll)


Creature - Bird Spirit (4/3)

Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

SHMMM2
SetsSHMMMB
RarityRR




CMC: 4
Color: Multi

Tags
carddraw
evasion flying
mill
prevent
scale damage
trigger is dealt damage
18
Tana, the Bloodsower (Tana die Blutsäerin)


Legendary Creature - Elf Druid (2/2)

Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

C16
SetsC16
RarityMR




CMC: 4
Color: Multi

Tags
change rules
ninja
scale damage
token saproling
trample
trigger deals combat damage
19
Wall of Essence (Mauer der Lebenskraft)


Creature - Wall (0/4)

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

STM15
SetsSTM15
RarityUU




CMC: 2
Color: White

Tags
defender
lifegain
scale damage
trigger is dealt damage
20
War Elemental (Kriegs-Elementar)


Creature - Elemental (1/1)

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

MRD
SetsMRD
RarityR




CMC: 3
Color: Red

Tags
counter +1/+1
damage player
scale damage
trigger enters the battlefield
found
20
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