An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
21 |
Blood Hound
(Blutjäger)
Creature - Dog (1/1) Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||||||||||||||
22 |
Bloodcrazed Hoplite
(Blutrünstiger Hoplit)
Creature - Human Soldier (2/1) Heroic - Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
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CMC: 2 Color: Black Tags | |||||||||||||||||||||||||||||||||||||
23 |
Bloodletter Quill
(Blutspuckende Feder)
Artifact {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill.
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CMC: 3 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
24 |
Bloodthirsty Ogre
(Blutdürstiger Oger)
Creature - Ogre Warrior Shaman (3/1) {T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
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CMC: 3 Color: Black Tags | |||||||||||||||||||||||||||||||||||||
25 |
Blue Mana Battery
(Blaue Manabatterie)
Artifact {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.
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CMC: 4 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
26 |
Bomb Squad
(Bombenkommando)
Creature - Dwarf (1/1) {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||||||||||||||
27 |
Bottomless Vault
(Abgrundtiefe Gruft)
Land Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
28 |
Briber's Purse
(Geldbeutel des Bestechers)
Artifact Briber's Purse enters the battlefield with X gem counters on it. {1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
29 |
Calciform Pools
(Kalkkiesel-Tümpel)
Land {T}: Add {C}. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
30 |
Chainbreaker
(Kettenbrecher)
Artifact Creature - Scarecrow (3/3) Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.
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CMC: 2 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
31 |
Chisei, Heart of Oceans
(Chisei, Herz der Ozeane)
Legendary Creature - Spirit (4/4) Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
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CMC: 4 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||
32 |
City of Shadows
Land {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {C} for each storage counter on City of Shadows.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
33 |
Clockspinning
(Tickendes Uhrwerk)
Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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CMC: 1 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||
34 |
Clockwork Avian
(Mechanischer Vogel)
Artifact Creature - Bird (0/4) Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
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CMC: 5 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
35 |
Clockwork Beast
(Mechanische Bestie)
Artifact Creature - Beast (0/4) Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
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CMC: 6 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
36 |
Clockwork Beetle
(Mechanischer Käfer)
Artifact Creature - Insect (0/0) Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
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CMC: 1 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
37 |
Clockwork Condor
(Mechanischer Kondor)
Artifact Creature - Bird (0/0) Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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CMC: 4 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
38 |
Clockwork Dragon
(Mechanischer Drache)
Artifact Creature - Dragon (0/0) Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon.
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CMC: 7 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
39 |
Clockwork Hydra
(Mechanische Hydra)
Artifact Creature - Hydra (0/0) Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. {T}: Put a +1/+1 counter on Clockwork Hydra.
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CMC: 5 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
40 |
Clockwork Steed
(Mechanisches Streitroß)
Artifact Creature - Horse (0/3) Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
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CMC: 4 Color: Colorless Tags |
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