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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
Phenomenon
Plane
Scheme
If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Auriok Windwalker (Auriok-Windwanderer)


Creature - Human Wizard (2/3)

Flying {T}: Attach target Equipment you control to target creature you control.

5DN
Sets5DN
RarityR




CMC: 4
Color: White

Tags
change equipment
evasion
2
Bludgeon Brawl (Prügelei mit Knüppeln)


Enchantment

Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

NPH
SetsNPH
RarityR




CMC: 3
Color: Red

Tags
change equipment
pump power X
3
Brass Squire (Messingjunker)


Artifact Creature - Myr (1/3)

{T}: Attach target Equipment you control to target creature you control.

MBS
SetsMBS
RarityU




CMC: 3
Color: Colorless

Tags
change equipment
4
Carry Away (Davonschleppen)


Enchantment - Aura

Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.

DST
SetsDST
RarityU




CMC: 2
Color: Blue

Tags
change equipment
control equipment
trigger enters the battlefield
5
Cranial Plating (Schädelverstärkung)


Artifact - Equipment

Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1}

5DNHOPMM2C162XM
Sets5DNW04HOPMMBC162XM
RarityCCCUUU




CMC: 2
Color: Colorless

Tags
change equipment
pump power 1
scale artifact
6
Disarm (Entwaffnen)


Instant

Unattach all Equipment from target creature.

MRD
SetsMRD
RarityC




CMC: 1
Color: Blue

Tags
change equipment
7
Fulgent Distraction (Glänzende Ablenkung)


Instant

Choose two target creatures. Tap those creatures, then unattach all Equipment from them.

SOM
SetsSOM
RarityC




CMC: 3
Color: White

Tags
change equipment
tap creature
8
Healer's Headdress (Kopfschmuck des Heilers)


Artifact - Equipment

Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

5DN
Sets5DN
RarityC




CMC: 2
Color: Colorless

Tags
change equipment
prevent
pump toughness 2
9
Horned Helm (Hörnerhelm)


Artifact - Equipment

Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

5DN
Sets5DN
RarityC




CMC: 2
Color: Colorless

Tags
change equipment
pump power 1
pump toughness 1
trample
10
Kor Outfitter (Kor-Ausrüster)


Creature - Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

ZEN
SetsZEN
RarityC




CMC: 2
Color: White

Tags
change equipment
trigger enters the battlefield
11
Leonin Shikari (Leoniden-Shikari)


Creature - Cat Soldier (2/2)

You may activate equip abilities any time you could cast an instant.

DSTC17
SetsDSTC17
RarityRR




CMC: 2
Color: White

Tags
change equipment
12
Magnetic Theft (Magnetischer Diebstahl)


Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

5DN
Sets5DN
RarityU




CMC: 1
Color: Red

Tags
change equipment
13
Neurok Stealthsuit (Neurok-Tarnanzug)


Artifact - Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

5DN
Sets5DN
RarityC




CMC: 2
Color: Colorless

Tags
change equipment
shroud
14
Ogre Geargrabber (Oger-Sachenpacker)


Creature - Ogre Warrior (4/4)

Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.

SOM
SetsSOM
RarityU




CMC: 6
Color: Red

Tags
change equipment
control equipment
trigger attack
15
Ronin Warclub (Ronin-Kriegskeule)


Artifact - Equipment

Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

BOK
SetsBOK
RarityU




CMC: 3
Color: Colorless

Tags
change equipment
pump
trigger creature
16
Scythe of the Wretched (Sense der Verdammten)


Artifact - Equipment

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}

MRD
SetsMRD
RarityR




CMC: 2
Color: Colorless

Tags
change equipment
control
gaze
pump power 2
pump toughness 2
reanimate creature
trigger creature dies
17
Sparring Collar (Kampfhalsband)


Artifact - Equipment

Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

5DN
Sets5DN
RarityC




CMC: 2
Color: Colorless

Tags
change equipment
first strike
18
Sword of the Meek (Schwert der Sanften)


Artifact - Equipment

Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

FUT2XM
SetsFUT2XM
RarityUR




CMC: 2
Color: Colorless

Tags
change equipment
pump power 1
pump toughness 2
reanimate itself
trigger creature
19
Vulshok Battlemaster (Vulshok-Kampfmeister)


Creature - Human Warrior (2/2)

Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

MRD
SetsMRD
RarityR




CMC: 5
Color: Red

Tags
change equipment
haste
trigger enters the battlefield
found
19
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