An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Auriok Windwalker
(Auriok-Windwanderer)
Creature - Human Wizard (2/3) Flying {T}: Attach target Equipment you control to target creature you control.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||
2 |
Bludgeon Brawl
(Prügelei mit Knüppeln)
Enchantment Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
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CMC: 3 Color: Red Tags | ||||||||||||||||||||||
3 |
Brass Squire
(Messingjunker)
Artifact Creature - Myr (1/3) {T}: Attach target Equipment you control to target creature you control.
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CMC: 3 Color: Colorless Tags | ||||||||||||||||||||||
4 |
Carry Away
(Davonschleppen)
Enchantment - Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||
5 |
Cranial Plating
(Schädelverstärkung)
Artifact - Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1}
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
6 |
Disarm
(Entwaffnen)
Instant Unattach all Equipment from target creature.
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CMC: 1 Color: Blue Tags | ||||||||||||||||||||||
7 |
Fulgent Distraction
(Glänzende Ablenkung)
Instant Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||
8 |
Healer's Headdress
(Kopfschmuck des Heilers)
Artifact - Equipment Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
9 |
Horned Helm
(Hörnerhelm)
Artifact - Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
10 |
Kor Outfitter
(Kor-Ausrüster)
Creature - Kor Soldier (2/2) When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||
11 |
Leonin Shikari
(Leoniden-Shikari)
Creature - Cat Soldier (2/2) You may activate equip abilities any time you could cast an instant.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||
12 |
Magnetic Theft
(Magnetischer Diebstahl)
Instant Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
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CMC: 1 Color: Red Tags | ||||||||||||||||||||||
13 |
Neurok Stealthsuit
(Neurok-Tarnanzug)
Artifact - Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
14 |
Ogre Geargrabber
(Oger-Sachenpacker)
Creature - Ogre Warrior (4/4) Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
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CMC: 6 Color: Red Tags | ||||||||||||||||||||||
15 |
Ronin Warclub
(Ronin-Kriegskeule)
Artifact - Equipment Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
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CMC: 3 Color: Colorless Tags | ||||||||||||||||||||||
16 |
Scythe of the Wretched
(Sense der Verdammten)
Artifact - Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
17 |
Sparring Collar
(Kampfhalsband)
Artifact - Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
18 |
Sword of the Meek
(Schwert der Sanften)
Artifact - Equipment Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||
19 |
Vulshok Battlemaster
(Vulshok-Kampfmeister)
Creature - Human Warrior (2/2) Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
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CMC: 5 Color: Red Tags |
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