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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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17001
Spire Patrol (Turmpatrouille)


Creature - Human Soldier (3/2)

Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

AER
SetsAER
RarityU




CMC: 4
Color: Multi

Tags
17002
Spire Phantasm


Creature - Gargoyle Illusion (3/2)

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

CN2
SetsCN2
RarityU




CMC: 4
Color: Blue

Tags
17003
Spire Serpent (Turmhohe Schlange)


Creature - Serpent (3/5)

Defender Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

MBS
SetsMBS
RarityC




CMC: 5
Color: Blue

Tags
defender
defender attack
drawback conditional
pump power 2
pump toughness 2
17004
Spire Tracer (Dachgipfel-Verfolgerin)


Creature - Elf Scout (1/1)

Spire Tracer can't be blocked except by creatures with flying or reach.

GTC
SetsGTC
RarityC




CMC: 1
Color: Green

Tags
evasion flying
17005
Spire Winder (Turmflugschlange)


Creature - Snake (2/3)

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.

RIX
SetsRIX
RarityC




CMC: 4
Color: Blue

Tags
17006
Spirebluff Canal (Turmklippenkanal)


Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

KLD
SetsKLD
RarityR




CMC: 0
Color: Colorless

Tags
17007
Spires of Orazca (Türme von Orazca)


Land

(Transforms from Thaumatic Compass.) {T}: Add {C}. {T}: Untap target attacking creature an opponent controls and remove it from combat.

XLN
SetsXLN
RarityR




CMC: 0
Color: Colorless

Tags
17008
Spireside Infiltrator (Turmspitzen-Infiltrator)


Creature - Human Rogue (3/2)

Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.

KLD
SetsKLD
RarityC




CMC: 3
Color: Red

Tags
17009
Spirespine (Stachelrücken)


Enchantment Creature - Beast (4/1)

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.

JOU
SetsJOU
RarityU




CMC: 3
Color: Green

Tags
bestow
drawback block
pump power 4
pump toughness 1
17010
Spirit


Creature - Spirit (1/1)

Flying

DDCDDQ
SetsDDCDDQ
RarityCC




CMC: 0
Color: Colorless

Tags
evasion flying
17011
Spirit Away (Geistergeraubt)


Enchantment - Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

AVR
SetsAVR
RarityR




CMC: 7
Color: Blue

Tags
control creature
evasion
pump power 2
pump toughness 2
17012
Spirit Bonds (Geisterbund)


Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

M15
SetsM15
RarityR




CMC: 2
Color: White

Tags
evasion
indestructible creature
sacrifice creature
token spirit
tribal spirit
trigger creature
17013
Spirit Cairn (Seelen-Stein)


Enchantment

Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

JUDVMAUMAC20
SetsJUDVMAUMAC20
RarityURUU




CMC: 3
Color: White

Tags
evasion
token spirit
trigger discard
17014
Spirit en-Dal (Geist en-Dal)


Creature - Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)

FUT
SetsFUT
RarityU




CMC: 3
Color: White

Tags
evasion creature
evasion shadow
recast
17015
Spirit en-Kor (Erscheinung en-Kor)


Creature - Kor Spirit (2/2)

Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

ST
SetsST
RarityC




CMC: 4
Color: White

Tags
evasion
prevent
17016
Spirit Flare (Seelenlodern)


Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TOR
SetsTOR
RarityC




CMC: 4
Color: White

Tags
damage creature
drawback game state
drawback lifeloss
drawback targets creature in combat
recast
removal
17017
Spirit Link (Geisteskontakt)


Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

LE4E5E6E7E8ED9ED
10E
SetsLE4E5EW986E7E8ED9ED
10E
RarityUUUUUUUU
U




CMC: 1
Color: White

Tags
lifegain
trigger deals damage
17018
Spirit Loop (Seelenkreislauf)


Enchantment - Aura

Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

TSP
SetsTSP
RarityU




CMC: 2
Color: White

Tags
lifegain
regrowth itself
trigger to graveyard from battlefield
17019
Spirit Mantle (Geistermantel)


Enchantment - Aura

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

M12PC2
SetsM12PC2
RarityUU




CMC: 2
Color: White

Tags
protection creature
pump power 1
pump toughness 1
17020
Spirit Mirror (Spiegel der Seele)


Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.

TEVMA
SetsTEVMA
RarityRR




CMC: 4
Color: White

Tags
destroy creature
removal
token
trigger upkeep
found
20962
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