An integrated list will be added in a later version of this page.
deckcolor (default) |
---|
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
---|---|
0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
---|
Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
---|---|
3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
---|---|
{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
61 |
Dovin's Veto
(Dovins Veto)
Instant This spell can't be countered. Counter target noncreature spell.
|
CMC: 2 Color: Multi Tags | ||||||||||
62 |
Dovin, Hand of Control
(Dovin, Hand der Kontrolle)
/ Legendary Planeswalker - Dovin Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. -1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
|
CMC: 3 Color: Multi Tags | ||||||||||
63 |
Dreadhorde Arcanist
(Arkanist der Schreckenshorde)
Creature - Zombie Wizard (1/3) Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
|
CMC: 2 Color: Red Tags | ||||||||||
64 |
Dreadhorde Butcher
(Schreckenshorde-Schlächter)
Creature - Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
|
CMC: 2 Color: Multi Tags | ||||||||||
65 |
Dreadhorde Invasion
(Invasion der Schreckenshorde)
Enchantment At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
|
CMC: 2 Color: Black Tags | ||||||||||
66 |
Dreadhorde Twins
(Schreckenshorde-Zwillinge)
Creature - Zombie Jackal Warrior (2/2) When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
|
CMC: 4 Color: Red Tags | ||||||||||
67 |
Dreadmalkin
(Gräuelreuel)
Creature - Zombie Cat (1/1) Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
|
CMC: 1 Color: Black Tags | ||||||||||
68 |
Duskmantle Operative
(Dämmerhüllenagentin)
Creature - Human Rogue (2/2) Duskmantle Operative can't be blocked by creatures with power 4 or greater.
|
CMC: 2 Color: Black Tags | ||||||||||
69 |
Elite Guardmage
(Elite-Wachtmagierin)
Creature - Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
|
CMC: 4 Color: Multi Tags | ||||||||||
70 |
Emergence Zone
(Einfallzone)
Land {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
|
CMC: 0 Color: Colorless Tags | ||||||||||
71 |
Enforcer Griffin
(Vollstreckergreif)
Creature - Griffin (3/4) Flying
|
CMC: 5 Color: White Tags | ||||||||||
72 |
Enter the God-Eternals
(Einmarsch der Gott-Verewigten)
Sorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
CMC: 5 Color: Multi Tags | ||||||||||
73 |
Erratic Visionary
(Unsteter Visionär)
Creature - Human Wizard (1/3) {1}{U}, {T}: Draw a card, then discard a card.
|
CMC: 2 Color: Blue Tags | ||||||||||
74 |
Eternal Skylord
(Verewigte HimmelsfĂĽrstin)
Creature - Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
|
CMC: 5 Color: Blue Tags | ||||||||||
75 |
Eternal Taskmaster
(Verewigter Antreiber)
Creature - Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
|
CMC: 2 Color: Black Tags | ||||||||||
76 |
Evolution Sage
(Weiser Evolutionskundler)
Creature - Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
CMC: 3 Color: Green Tags | ||||||||||
77 |
Fblthp, the Lost
(Fblzzp der Irrläufer)
Legendary Creature - Homunculus (1/1) When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
|
CMC: 2 Color: Blue Tags | ||||||||||
78 |
Feather, the Redeemed
(Feder, geläuterter Engel)
Legendary Creature - Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
|
CMC: 3 Color: Multi Tags | ||||||||||
79 |
Finale of Devastation
(Finale der Vernichtung)
Sorcery Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
|
CMC: 2 Color: Green Tags | ||||||||||
80 |
Finale of Eternity
(Finale der Ewigkeit)
Sorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
|
CMC: 2 Color: Black Tags |
This page as cardlist: show
WUBRG | Top |
Link to this Page |
Reset
Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC
in the United States and other countries.
©1993-2024 Wizards a subsidiary of
Hasbro, Inc. All Rights Reserved.
This website is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This website may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.