An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
21 |
Hadana's Climb
(Hadanas Anstieg)
Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
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CMC: 3 Color: Multi Tags | |||||||
22 |
Induced Amnesia
(Herbeigeführte Amnesie)
Enchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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CMC: 3 Color: Blue Tags | |||||||
23 |
Jadelight Ranger
(Jadelicht-Jägerin)
Creature - Merfolk Scout (2/1) When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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CMC: 3 Color: Green Tags | |||||||
24 |
Journey to Eternity
(Reise in die Ewigkeit)
Legendary Enchantment - Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
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CMC: 3 Color: Multi Tags | |||||||
25 |
Kumena's Awakening
(Kumenas Erwachen)
Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
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CMC: 4 Color: Blue Tags | |||||||
26 |
Mastermind's Acquisition
(Meisterhafte Aneignung)
Sorcery Choose one - ° Search your library for a card, put it into your hand, then shuffle your library. ° Put a card you own from outside the game into your hand.
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CMC: 4 Color: Black Tags | |||||||
27 |
Metzali, Tower of Triumph
(Metzali, Turm des Triumphs)
Legendary Land (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
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CMC: 0 Color: Colorless Tags | |||||||
28 |
Nezahal, Primal Tide
(Nezahal die Urflut)
Legendary Creature - Elder Dinosaur (7/7) This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
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CMC: 7 Color: Blue Tags | |||||||
29 |
Paladin of Atonement
(Paladin der Sühne)
Creature - Vampire Knight (1/1) At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
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CMC: 2 Color: White Tags | |||||||
30 |
Path of Discovery
(Pfad der Entdeckung)
Enchantment Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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CMC: 4 Color: Green Tags | |||||||
31 |
Path of Mettle
(Pfad der Feuertaufe)
Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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CMC: 2 Color: Multi Tags | |||||||
32 |
Profane Procession
(Unheilige Prozession)
Legendary Enchantment {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
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CMC: 3 Color: Multi Tags | |||||||
33 |
Protean Raider
(Vielgestaltige Piratin)
Creature - Shapeshifter Pirate (2/2) Raid - If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
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CMC: 3 Color: Multi Tags | |||||||
34 |
Radiant Destiny
(Strahlende Verheißung)
Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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CMC: 3 Color: White Tags | |||||||
35 |
Release to the Wind
(Dem Wind überlassen)
Instant Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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CMC: 3 Color: Blue Tags | |||||||
36 |
Seafloor Oracle
(Meeresgrund-Orakel)
Creature - Merfolk Wizard (2/3) Whenever a Merfolk you control deals combat damage to a player, draw a card.
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CMC: 4 Color: Blue Tags | |||||||
37 |
Siegehorn Ceratops
(Rammschädel-Ceratops)
Creature - Dinosaur (2/2) Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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CMC: 2 Color: Multi Tags | |||||||
38 |
Silent Gravestone
(Namenloser Grabstein)
Artifact Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
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CMC: 1 Color: Colorless Tags | |||||||
39 |
Silverclad Ferocidons
(Silbergepanzerte Ferocidons)
Creature - Dinosaur (8/5) Enrage - Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
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CMC: 7 Color: Red Tags | |||||||
40 |
Slaughter the Strong
(Die Starken metzeln)
Sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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CMC: 3 Color: White Tags |
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