An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Adaptive Automaton
(Anpassungsfähige Kampfmaschine)
Artifact Creature - Construct (2/2) As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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CMC: 3 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Aegis Angel
(Behütender Engel)
Creature - Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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CMC: 6 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Arachnus Spinner
(Arachnus-Spinner)
Creature - Spider (5/7) Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
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CMC: 6 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Archon of Justice
(Archon der Gerechtigkeit)
Creature - Archon (4/4) Flying When Archon of Justice dies, exile target permanent.
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CMC: 5 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 |
Birds of Paradise
(Paradiesvögel)
Creature - Bird (0/1) Flying {T}: Add one mana of any color.
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CMC: 1 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 |
Call to the Grave
(Ruf in das Grab)
Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
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CMC: 5 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 |
Cemetery Reaper
(Friedhofs-Sensenmann)
Creature - Zombie (2/2) Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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CMC: 3 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 |
Chandra's Phoenix
(Chandras Phoenix)
Creature - Phoenix (2/2) Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 |
Day of Judgment
(Tag der Abrechnung)
Sorcery Destroy all creatures.
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 |
Djinn of Wishes
(Dschinn der Wünsche)
Creature - Djinn (4/4) Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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CMC: 5 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 |
Doubling Chant
(Verdoppelungsgesang)
Sorcery For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
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CMC: 6 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 |
Dragonskull Summit
(Drachenschädel-Pass)
Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 |
Drowned Catacomb
(Versunkene Katakomben)
Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 |
Druidic Satchel
(Druidentasche)
Artifact {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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CMC: 3 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 |
Dungrove Elder
(Ältester des Dunkelhags)
Creature - Treefolk (*/*) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 |
Elvish Archdruid
(Elfischer Erzdruide)
Creature - Elf Druid (2/2) Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 |
Flameblast Dragon
(Flammenstoß-Drache)
Creature - Dragon (5/5) Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
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CMC: 6 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 |
Garruk's Horde
(Garruks Horde)
Creature - Beast (7/7) Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
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CMC: 7 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 |
Gideon's Avenger
(Gideons Rächer)
Creature - Human Soldier (2/2) Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 |
Glacial Fortress
(Gletscherfestung)
Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
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CMC: 0 Color: Colorless Tags |
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