An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Dreamborn Muse
(Muse der Traumkunde)
Creature - Spirit (2/2) At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
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CMC: 4 Color: Blue Tags | |||||||||||||||||||
2 |
Gempalm Avenger
(Gemmenhand-Rächer)
Creature - Human Soldier (3/5) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
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CMC: 6 Color: White Tags | |||||||||||||||||||
3 |
Gempalm Incinerator
(Gemmenhand-Einäscherer)
Creature - Goblin (2/1) Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
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CMC: 3 Color: Red Tags | |||||||||||||||||||
4 |
Gempalm Polluter
(Gemmenhand-Verschmutzer)
Creature - Zombie (4/3) Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
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CMC: 6 Color: Black Tags | |||||||||||||||||||
5 |
Gempalm Sorcerer
(Gemmenhand-Hexer)
Creature - Human Wizard (2/2) Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||
6 |
Gempalm Strider
(Gemmenhand-Läufer)
Creature - Elf (2/2) Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
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CMC: 2 Color: Green Tags | |||||||||||||||||||
7 |
Hundroog
(Hundroog)
Creature - Beast (4/7) Cycling {3} ({3}, Discard this card: Draw a card.)
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CMC: 7 Color: Green Tags | |||||||||||||||||||
8 |
Keeneye Aven
(Scharfäugiger Avior)
Creature - Bird Soldier (2/3) Flying Cycling {2} ({2}, Discard this card: Draw a card.)
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CMC: 4 Color: Blue Tags | |||||||||||||||||||
9 |
Macetail Hystrodon
(Keulenschweif-Hystrodon)
Creature - Beast (4/4) First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.)
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CMC: 7 Color: Red Tags | |||||||||||||||||||
10 |
Primoc Escapee
(GeflĂĽchteter Primoc)
Creature - Bird Beast (4/4) Flying Cycling {2} ({2}, Discard this card: Draw a card.)
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CMC: 7 Color: Blue Tags | |||||||||||||||||||
11 |
Scion of Darkness
(Spross der Dunkelheit)
Creature - Avatar (6/6) Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)
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CMC: 8 Color: Black Tags | |||||||||||||||||||
12 |
Skirk Drill Sergeant
(Skirk-Ausbilder)
Creature - Goblin (2/1) Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
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CMC: 2 Color: Red Tags |
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