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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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Promo cards (PPR)
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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61
Simic Charm (Simic-Amulett)


Instant

Choose one - ° Target creature gets +3/+3 until end of turn. ° Permanents you control gain hexproof until end of turn. ° Return target creature to its owner's hand.

GTC
SetsGTC
RarityU




CMC: 2
Color: Multi

Tags
bounce creature
hexproof creature
pump power 3
pump toughness 3
62
Simic Fluxmage (Simic-Fluxmagierin)


Creature - Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.

GTC
SetsGTC
RarityU




CMC: 3
Color: Blue

Tags
counter +1/+1
counter manipulation
scale power
scale toughness
trigger creature
63
Simic Keyrune (Simic-Runenschlüssel)


Artifact

{T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

GTCC15
SetsGTCC15
RarityUU




CMC: 3
Color: Colorless

Tags
change animate artifact
change power 2
change toughness 3
hexproof
mana G 1
mana U 1
64
Skarrg Guildmage (Skarrg-Gildenmagier)


Creature - Human Shaman (2/2)

{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

GTC
SetsGTC
RarityU




CMC: 2
Color: Multi

Tags
change animate land
trample
tribal elemental
65
Skullcrack (Schädelbrecher)


Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

GTC
SetsGTC
RarityU




CMC: 2
Color: Red

Tags
anti-lifegain
anti-prevention
damage player
66
Smog Elemental (Smogelementar)


Creature - Elemental (3/3)

Flying Creatures with flying your opponents control get -1/-1.

GTC
SetsGTC
RarityU




CMC: 6
Color: Black

Tags
anti-evasion flying
drawback effect restriction
evasion flying
massremoval
reduce power 1
reduce toughness 1
67
Sunhome Guildmage (Sonnenheim-Gildenmagier)


Creature - Human Wizard (2/2)

{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

GTCMM3
SetsGTCMM3
RarityUU




CMC: 2
Color: Multi

Tags
haste
masspump creature
token soldier
68
Thrull Parasite (Thrullparasit)


Creature - Thrull (1/1)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

GTC
SetsGTC
RarityU




CMC: 1
Color: Black

Tags
cast spell
counter manipulation
damage lifeloss
damage player
lifegain
69
Tower Defense (Turmverteidigung)


Instant

Creatures you control get +0/+5 and gain reach until end of turn.

GTCRNA
SetsGTCRNA
RarityUU




CMC: 2
Color: Green

Tags
anti-evasion flying
masspump
pump toughness 5
reach creature
70
Truefire Paladin (Feuertreu-Paladin)


Creature - Human Knight (2/2)

Vigilance {R}{W}: Truefire Paladin gets +2/+0 until end of turn. {R}{W}: Truefire Paladin gains first strike until end of turn.

GTCDDL
SetsGTCDDL
RarityUU




CMC: 2
Color: Multi

Tags
first strike
pump power 2
vigilance
71
Undercity Informer (Unterstadtinformant)


Creature - Human Rogue (2/3)

{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

GTC
SetsGTC
RarityU




CMC: 3
Color: Black

Tags
mill
sacrifice creature
72
Urban Evolution (Stadtentwicklung)


Sorcery

Draw three cards. You may play an additional land this turn.

GTCDDOMM3UMAC19
SetsGTCDDOMM3UMAC19
RarityUUUUU




CMC: 5
Color: Multi

Tags
carddraw 3
manafixing
73
Urbis Protector (Protector Urbis)


Creature - Human Cleric (1/1)

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

GTCMM3A25
SetsGTCMM3A25
RarityUUU




CMC: 6
Color: White

Tags
evasion
token angel
trigger enters the battlefield
74
Viashino Shanktail (Viashino-Dolchschwanz)


Creature - Viashino Warrior (3/1)

First strike Bloodrush - {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

GTC
SetsGTC
RarityU




CMC: 4
Color: Red

Tags
cardfiltering
drawback targets creature in combat
first strike
pump power 3
pump toughness 1
75
Vizkopa Confessor (Vizkopa-Beichtvater)


Creature - Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

GTC
SetsGTC
RarityU




CMC: 5
Color: Multi

Tags
cast spell
damage lifeloss
damage player
discard
drawback lifeloss
information hand
lifegain
trigger enters the battlefield
76
Vizkopa Guildmage (Vizkopa-Gildenmagierin)


Creature - Human Wizard (2/2)

{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

GTCC13IMA
SetsGTCC13IMA
RarityUUU




CMC: 2
Color: Multi

Tags
damage lifeloss
damage player
lifegain
trigger lifegain
77
Voidwalk (Wanderleere)


Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

GTC
SetsGTC
RarityU




CMC: 4
Color: Blue

Tags
alternate casting itself
exile itself
flicker creature
ninja
recast itself
trigger deals combat damage
trigger end of turn
78
Wasteland Viper (Viper der Einöden)


Creature - Snake (1/2)

Deathtouch Bloodrush - {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

GTC
SetsGTC
RarityU




CMC: 1
Color: Green

Tags
cardfiltering
drawback targets creature in combat
gaze
pump power 1
pump toughness 2
79
Wight of Precinct Six (Starrer vom sechsten Revier)


Creature - Zombie (1/1)

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

GTCC13DDMC16IMAJMP
SetsGTCC13DDMC16IMAJMP
RarityUUUUCC




CMC: 2
Color: Black

Tags
pump power 1
pump toughness 1
scale creature
scale graveyard
scale player
80
Zameck Guildmage (Zameck-Gildenmagier)


Creature - Elf Wizard (2/2)

{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

GTC
SetsGTC
RarityU




CMC: 2
Color: Multi

Tags
carddraw
counter +1/+1
counter manipulation
trigger creature
trigger enters the battlefield
found
80
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