An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
301 |
Wildborn Preserver
(Wildgeborener Bewahrer)
Creature - Elf Archer (2/2) Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
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CMC: 2 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||
302 |
Wildwood Tracker
(Wildholz-Fährtensucher)
Creature - Elf Warrior (1/1) Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
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CMC: 1 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||
303 |
Wind-Scarred Crag
(Windgepeitschte Felswand)
Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||
304 |
Wintermoor Commander
(Wintermoor-Kommandant)
Creature - Human Knight (2/*) Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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CMC: 2 Color: Multi Tags | |||||||||||||||||||||||||||||||||||||||||||
305 |
Wishclaw Talisman
(Wunschkrallen-Talisman)
Artifact Wishclaw Talisman enters the battlefield with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
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CMC: 2 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||
306 |
Wishful Merfolk
(Sehnsüchtiges Meervolk)
Creature - Merfolk (3/2) Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
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CMC: 2 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
307 |
Witch's Cottage
(Hexenhaus)
Land - Swamp ({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||
308 |
Witch's Oven
(Hexenofen)
Artifact {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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CMC: 1 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||
309 |
Witch's Vengeance
(Rache der Hexe)
Sorcery Creatures of the creature type of your choice get -3/-3 until end of turn.
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CMC: 3 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||
310 |
Witching Well
(Wünschelbrunnen)
Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
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CMC: 1 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
311 |
Wolf's Quarry
(Wolfsbeute)
Sorcery Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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CMC: 6 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||
312 |
Workshop Elders
Creature - Human Artificer (4/4) Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
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CMC: 7 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
313 |
Worthy Knight
(Würdige Ritterin)
Creature - Human Knight (2/2) Whenever you cast a Knight spell, create a 1/1 white Human creature token.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||
314 |
Yorvo, Lord of Garenbrig
(Yorvo, Fürst von Garenbruck)
Legendary Creature - Giant Noble (0/0) Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||
315 |
Youthful Knight
(Jugendlicher Ritter)
Creature - Human Knight (2/1) First strike
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CMC: 2 Color: White Tags |
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