An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Beetleback Chief
(Anführer der Käferreiter)
Creature - Goblin Warrior (2/2) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
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CMC: 4 Color: Red Tags | ||||||||||||||||||||||||||||||||||
2 |
Faerie Impostor
(Feen-Hochstaplerin)
Creature - Faerie Rogue (2/1) Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
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CMC: 1 Color: Blue Tags | ||||||||||||||||||||||||||||||||||
3 |
Flame-Kin Zealot
(Flammensippen-Eiferer)
Creature - Elemental Berserker (2/2) When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
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CMC: 4 Color: Multi Tags | ||||||||||||||||||||||||||||||||||
4 |
Fleshbag Marauder
(Marodierender Fleischsack)
Creature - Zombie Warrior (3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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CMC: 3 Color: Black Tags | ||||||||||||||||||||||||||||||||||
5 |
Kor Hookmaster
(Kor-Hakenkämpfer)
Creature - Kor Soldier (2/2) When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||
6 |
Leonin Snarecaster
(Leoniden-Schlingenwerfer)
Creature - Cat Soldier (2/1) When Leonin Snarecaster enters the battlefield, you may tap target creature.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||||||||||||||
7 |
Lone Missionary
(Einsamer Missionar)
Creature - Kor Monk (2/1) When Lone Missionary enters the battlefield, you gain 4 life.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||||||||||||||
8 |
Mardu Heart-Piercer
(Mardu-Herzstecher)
Creature - Human Archer (2/3) Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
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CMC: 4 Color: Red Tags | ||||||||||||||||||||||||||||||||||
9 |
Scourge Devil
(Geißelsteufel)
Creature - Devil (3/3) When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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CMC: 5 Color: Red Tags | ||||||||||||||||||||||||||||||||||
10 |
Sparkmage Apprentice
(Funkenzauberlehrling)
Creature - Human Wizard (1/1) When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
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CMC: 2 Color: Red Tags | ||||||||||||||||||||||||||||||||||
11 |
Sphinx of Uthuun
(Sphinx von Uthuun)
Creature - Sphinx (5/6) Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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CMC: 7 Color: Blue Tags | ||||||||||||||||||||||||||||||||||
12 |
Stonecloaker
(Steinummänteler)
Creature - Gargoyle (3/2) Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
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CMC: 3 Color: White Tags |
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