An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Abyssal Persecutor
(Höllischer Verfolger)
Creature - Demon (6/6) Flying, trample You can't win the game and your opponents can't lose the game.
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CMC: 4 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Adarkar Valkyrie
(Adarkarwalküre)
Snow Creature - Angel (4/5) Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
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CMC: 6 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
AEther Gale
(Stürmischer Äther)
Sorcery Return six target nonland permanents to their owners' hands.
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CMC: 5 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
AEther Snap
(Ätherknall)
Sorcery Remove all counters from all permanents and exile all tokens.
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CMC: 5 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 |
Afterlife
(Seelenwandlung)
Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
obsoleted by Crib Swap |
CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 |
Angel of the Dire Hour
(Engel der Stunde der Not)
Creature - Angel (5/4) Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
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CMC: 7 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 |
Angelic Field Marshal
(Himmlischer Feldmarschall)
Creature - Angel (3/3) Flying Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 |
Annihilate
(Vollständige Vernichtung)
Instant Destroy target nonblack creature. It can't be regenerated. Draw a card.
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CMC: 5 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 |
Arcane Lighthouse
(Arkaner Leuchtturm)
Land {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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CMC: 0 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 |
Argentum Armor
(Silberrüstung)
Artifact - Equipment Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}
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CMC: 6 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 |
Armistice
(Waffenstillstand)
Enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 |
Artisan of Kozilek
(Kozileks Handwerker)
Creature - Eldrazi (10/9) When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
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CMC: 9 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 |
Assault Suit
(Kampfanzug)
Artifact - Equipment Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
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CMC: 4 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 |
Azure Mage
(Azurmagier)
Creature - Human Wizard (2/1) {3}{U}: Draw a card.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 |
Bad Moon
(Mondschatten)
Enchantment Black creatures get +1/+1.
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CMC: 2 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 |
Barren Moor
(Ödes Moor)
Land Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
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CMC: 0 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 |
Beastmaster Ascension
(Aufstieg des Bändigers)
Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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CMC: 3 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 |
Beetleback Chief
(Anführer der Käferreiter)
Creature - Goblin Warrior (2/2) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
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CMC: 4 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 |
Benevolent Offering
(Wohlwollendes Präsent)
Instant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 |
Bitter Feud
(Erbitterte Fehde)
Enchantment As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
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CMC: 5 Color: Red Tags |
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