An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Conquer
(Eroberung)
Enchantment - Aura Enchant land You control enchanted land.
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CMC: 5 Color: Red Tags | ||||||||||||||||
2 |
Conquering Manticore
(Erobernder Mantikor)
Creature - Manticore (5/5) Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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CMC: 6 Color: Red Tags | ||||||||||||||||
3 |
Conqueror's Flail
(Flegel des Eroberers)
Artifact - Equipment Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
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CMC: 2 Color: Colorless Tags | ||||||||||||||||
4 |
Conqueror's Foothold
(Bollwerk der Eroberer)
Land (2/10) (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.
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CMC: 0 Color: Colorless Tags | ||||||||||||||||
5 |
Conqueror's Galleon
(Galeone der Eroberer)
Artifact - Vehicle (2/10) When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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CMC: 4 Color: Colorless Tags | ||||||||||||||||
6 |
Conqueror's Pledge
(Versprechen des Eroberers)
Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
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CMC: 5 Color: White Tags | ||||||||||||||||
7 |
Elspeth Conquers Death
(Elspeth bezwingt den Tod)
Enchantment - Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target permanent an opponent controls with converted mana cost 3 or greater. II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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CMC: 5 Color: White Tags | ||||||||||||||||
8 |
Pride of Conquerors
(Stolz der Eroberer)
Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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CMC: 2 Color: White Tags | ||||||||||||||||
9 |
Sun Ce, Young Conquerer
Legendary Creature - Human Soldier (3/3) Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
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CMC: 5 Color: Blue Tags | ||||||||||||||||
10 |
Sun Ce, Young Conqueror
Legendary Creature - Human Soldier (3/3) Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
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CMC: 5 Color: Blue Tags |
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