Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
You can chose more than one color by holding the CTRL key.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Unusual items are disabled by default:
If you want to find them, you have to check this box.
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
Note that cards with "*" or "X" in the value will always be found.
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
These are the current formats. You can find more formats in the formats menu.
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
21 |
Gigantiform
(Gigantiform)
Enchantment - Aura Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
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CMC: 5 Color: Green Tags | ||||||||||||||||||||||
22 |
Goblin Guide
(Goblin-Wegefinder)
Creature - Goblin Scout (2/2) Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
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CMC: 1 Color: Red Tags | ||||||||||||||||||||||
23 |
Grappling Hook
(Enterhaken)
Artifact - Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
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CMC: 4 Color: Colorless Tags | ||||||||||||||||||||||
24 |
Guul Draz Specter
(Gespenst aus Guul Draz)
Creature - Specter (2/2) Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
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CMC: 4 Color: Black Tags | ||||||||||||||||||||||
25 |
Halo Hunter
(Jäger der Heiligenscheine)
Creature - Demon (6/3) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel.
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CMC: 5 Color: Black Tags | ||||||||||||||||||||||
26 |
Hellkite Charger
(Heranbrausender Höllendrache)
Creature - Dragon (5/5) Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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CMC: 6 Color: Red Tags | ||||||||||||||||||||||
27 |
Kabira Evangel
(Evangelist aus Kabira)
Creature - Human Cleric Ally (2/3) Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||
28 |
Kazuul Warlord
(Kazuuls Kriegsfürst)
Creature - Minotaur Warrior Ally (3/3) Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
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CMC: 5 Color: Red Tags | ||||||||||||||||||||||
29 |
Lavaball Trap
(Lavakugel-Falle)
Instant - Trap If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
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CMC: 8 Color: Red Tags | ||||||||||||||||||||||
30 |
Lullmage Mentor
(Lehrmeister der Ruhezauberer)
Creature - Merfolk Wizard (2/2) Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||
31 |
Luminarch Ascension
(Aufstieg des Luminarchen)
Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||
32 |
Magosi, the Waterveil
(Magosi, der Wasserschleier)
Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
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CMC: 0 Color: Colorless Tags | ||||||||||||||||||||||
33 |
Malakir Bloodwitch
(Bluthexe aus Malakir)
Creature - Vampire Shaman (4/4) Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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CMC: 5 Color: Black Tags | ||||||||||||||||||||||
34 |
Marsh Flats
(Brackmarsch)
Land {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.
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CMC: 0 Color: Colorless Tags | ||||||||||||||||||||||
35 |
Misty Rainforest
(Nebliger Regenwald)
Land {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.
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CMC: 0 Color: Colorless Tags | ||||||||||||||||||||||
36 |
Oracle of Mul Daya
(Orakel von Mul Daya)
Creature - Elf Shaman (2/2) You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
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CMC: 4 Color: Green Tags | ||||||||||||||||||||||
37 |
Oran-Rief, the Vastwood
(Oran-Rief, das Riesenholz)
Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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