DGM Dragon's Maze |
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R Sorcery Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Card #125 Artist: Kev Walker Release: 05/2013 |
Translations
German name |
Card Tags / Ties
Card Tags: edit | alternate casting itself, control artifact, control creature, control enchantment, control land, control planeswalker, haste, untap artifact, untap creature, untap land |
Card Ties: edit | link to Catch / Release |
Abilities
Fuse Other Cards with this set of ability / activation cost:* Alive, Armed, Away, Beck, Blood, Breaking, Burn, Call, Dangerous, Dirty, Down, Entering, Far, Flesh, Give, Loss, Profit, Protect, Ready, Release | |
Fuse
Other Cards with this ability:* Alive, Armed, Away, Beck, Blood, Breaking, Burn, Call, Dangerous, Dirty, Down, Entering, Far, Flesh, Give, Loss, Profit, Protect, Ready, Release, Serve | |
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. No other Cards with this set of ability / activation cost. | |
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
No other Cards with this ability. | |
* maximum of 20 other cards shown | |
Identical Cards (with matching abilities) | |
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Fuse | Alive, Loss, Well, Wear, Turn, Trouble, Toil, Tear, Take, Serve, Release, Ready, Protect, Profit, Give, Armed, Flesh, Far, Entering, Down, Dirty, Dangerous, Call, Burn, Breaking, Blood, Beck, Away, Willing (29 identical cards) |
Decks with Catch
Casual | 1 Casual deck | |
Commander | 2 Commander decks | |
Highlander | 1 Highlander deck | |
Standard | 3 Standard decks | |
Note: The Result may include decks with cards linked to this card. (see Card Ties.) |
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