DGM Dragon's Maze |
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R Sorcery Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) Card #123 Artist: Adam Paquette Release: 05/2013 |
Translations
German name |
Card Tags / Ties
Card Tags: edit | alternate casting itself, carddraw, trigger creature |
Card Ties: edit | link to Beck / Call |
Abilities
Fuse Other Cards with this set of ability / activation cost:* Alive, Armed, Away, Blood, Breaking, Burn, Call, Catch, Dangerous, Dirty, Down, Entering, Far, Flesh, Give, Loss, Profit, Protect, Ready, Release | |
Fuse
Other Cards with this ability:* Alive, Armed, Away, Blood, Breaking, Burn, Call, Catch, Dangerous, Dirty, Down, Entering, Far, Flesh, Give, Loss, Profit, Protect, Ready, Release, Serve | |
Whenever a creature enters the battlefield this turn, you may draw a card. No other Cards with this set of ability / activation cost. | |
Whenever a creature enters the battlefield this turn No other Cards with this trigger. | Whenever a creature enters the battlefield this turn, you may draw a card.
No other Cards with this ability. |
* maximum of 20 other cards shown | |
Identical Cards (with matching abilities) | |
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Fuse | Alive, Loss, Well, Wear, Turn, Trouble, Toil, Tear, Take, Serve, Release, Ready, Protect, Profit, Give, Armed, Flesh, Far, Entering, Down, Dirty, Dangerous, Catch, Call, Burn, Breaking, Blood, Away, Willing (29 identical cards) |
Decks with Beck
Casual | 1 Casual deck | |
Modern | 2 Modern decks | |
Note: The Result may include decks with cards linked to this card. (see Card Ties.) |
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