DGM Dragon's Maze |
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U Sorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Card #122 Artist: David Palumbo Release: 05/2013 |
Translations
German name |
Card Tags / Ties
Card Tags: edit | alternate casting itself, double strike, pump power, pump toughness |
Card Ties: edit | link to Armed / Dangerous |
Abilities
Fuse Other Cards with this set of ability / activation cost:* Alive, Away, Beck, Blood, Breaking, Burn, Call, Catch, Dangerous, Dirty, Down, Entering, Far, Flesh, Give, Loss, Profit, Protect, Ready, Release | |
Fuse
Other Cards with this ability:* Alive, Away, Beck, Blood, Breaking, Burn, Call, Catch, Dangerous, Dirty, Down, Entering, Far, Flesh, Give, Loss, Profit, Protect, Ready, Release, Serve | |
Target creature gets +1/+1 and gains double strike until end of turn. Other Cards with this set of ability / activation cost:* Uncaged Fury | |
Target creature gets +1/+1 and gains double strike until end of turn.
Other Cards with this ability:* Uncaged Fury | |
* maximum of 20 other cards shown | |
Identical Cards (with matching abilities) | |
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Fuse Target creature gets +1/+1 and gains double strike until end of turn. | No identical cards.
For this set of abilities. |
Decks with Armed
Casual | 1 Casual deck | |
Product | 2 Product decks | |
Sealed | 1 Sealed deck | |
Note: The Result may include decks with cards linked to this card. (see Card Ties.) |
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