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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
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Placeholders
CARDNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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21
Drudge Spell (Schinderei)


Enchantment

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

HM
SetsHM
RarityU




CMC: 2
Color: Black

Tags
anti-regeneration
drawback leaves play
regenerate
token skeleton
trigger leaves play
22
Dual Nature (Zwillingsnatur)


Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

PR
SetsPR
RarityR




CMC: 6
Color: Green

Tags
copy
token
trigger creature
trigger leaves play
23
Ertai's Familiar (Ertais Vertrauter)


Creature - Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, Ertai's Familiar can't phase out.

WL
SetsWL
RarityR




CMC: 2
Color: Blue

Tags
cardfiltering
flicker
trigger leaves play
24
Extractor Demon (Auspressender Dämon)


Creature - Demon (5/5)

Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

CONARCCMDC15MM3CMACM2
SetsCONARCCMDC15MM3CMACM2
RarityRRRRRRR




CMC: 6
Color: Black

Tags
evasion
haste
mill
reanimate itself
trigger end of turn
trigger leaves play
25
Faceless Butcher (Gesichtsloser Metzler)


Creature - Nightmare Horror (2/3)

When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

TORTSBPD3
SetsTORTSBPD3
RarityCSpeC




CMC: 4
Color: Black

Tags
anti-control
flicker
removal
trigger enters the battlefield
trigger leaves play
26
Faceless Devourer (Gesichtsloser Verschlinger)


Creature - Nightmare Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

TSP
SetsTSP
RarityU




CMC: 3
Color: Black

Tags
drawback effect restriction
evasion shadow
exile creature
flicker creature
removal
tribal shadow
trigger enters the battlefield
trigger leaves play
27
Firemaw Kavu (Feuermaul-Kavu)


Creature - Kavu (4/2)

Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.

TSP
SetsTSP
RarityU




CMC: 6
Color: Red

Tags
damage creature
removal
sacrifice itself
trigger enters the battlefield
trigger leaves play
trigger upkeep
28
Floodgate (Schleusentor)


Creature - Wall (0/5)

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

MI
SetsMI
RarityU




CMC: 4
Color: Blue

Tags
damage creature
defender
drawback effect restriction
evasion
massremoval
sacrifice itself
scale land
trigger game state
trigger leaves play
29
Free-for-All


Enchantment

When Free-for-All enters the battlefield, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

UG
SetsUG
RarityR




CMC: 4
Color: Blue

Tags
trigger enters the battlefield
trigger leaves play
trigger upkeep
30
Funeral March (Trauermarsch)


Enchantment - Aura

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

HM5EME2
SetsHM5EME2
RarityCCC




CMC: 3
Color: Black

Tags
removal
sacrifice creature
trigger leaves play
31
Giant Oyster (Riesenauster)


Creature - Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

HMTSB
SetsHMTSB
RarityUSpe




CMC: 4
Color: Blue

Tags
counter -1/-1
counter manipulation
no untap creature
removal
trigger draw step
trigger leaves play
32
Goblin Firebug (Goblin-Feuerteufel)


Creature - Goblin (2/2)

When Goblin Firebug leaves the battlefield, sacrifice a land.

LGN
SetsLGN
RarityC




CMC: 2
Color: Red

Tags
sacrifice land
trigger leaves play
33
Goblin Shrine


Enchantment - Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

DKCHRITRFDME4
SetsDKCHRITRFDME4
RarityCCCCC




CMC: 3
Color: Red

Tags
damage creature 1
masspump
massremoval
pump power 1
tribal goblin
trigger leaves play
34
Graceful Antelope (Anmutige Antilope)


Creature - Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

OD
SetsOD
RarityR




CMC: 4
Color: White

Tags
change landtype
evasion plainswalk
land destruction
manafixing
ninja
trigger deals combat damage
trigger leaves play
35
Gravegouger (Grabpuhler)


Creature - Nightmare Horror (2/2)

When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.

TOR
SetsTOR
RarityC




CMC: 3
Color: Black

Tags
anti-grave
trigger enters the battlefield
trigger leaves play
36
Grixis Slavedriver (Grixis-Sklaventreiber)


Creature - Zombie Giant (4/4)

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

CONMM3
SetsCONMM3
RarityUC




CMC: 6
Color: Black

Tags
haste
reanimate itself
token zombie
trigger end of turn
trigger leaves play
37
Hazezon Tamar


Legendary Creature - Human Warrior (2/4)

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

LEME3
SetsLEME3
RarityRR




CMC: 7
Color: Multi

Tags
exile creature
scale land
token warrior
trigger enters the battlefield
trigger leaves play
38
Heart Wolf (Herzwolf)


Creature - Wolf (2/2)

First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.

HM
SetsHM
RarityR




CMC: 4
Color: Red

Tags
drawback targets creature in combat
first strike
sacrifice itself
tribal dwarf
trigger leaves play
39
Herald of Leshrac (Leshracs Herold)


Creature - Avatar (2/4)

Flying Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.

CSP
SetsCSP
RarityR




CMC: 7
Color: Black

Tags
control land
evasion
pump power 1
pump toughness 1
sacrifice itself
scale land
trigger leaves play
trigger upkeep
40
Hypnox (Hypnox)


Creature - Nightmare Horror (8/8)

Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

TOR
SetsTOR
RarityR




CMC: 11
Color: Black

Tags
discard
evasion
trigger enters the battlefield
trigger leaves play
found
124
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