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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
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More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
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found
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1
Acidic Dagger (Vergifteter Dolch)


Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.

MI
SetsMI
RarityR




CMC: 4
Color: Colorless

Tags
drawback effect restriction
gaze
trigger leaves play
2
Admonition Angel (Mahnender Engel)


Creature - Angel (6/6)

Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

WWK
SetsWWK
RarityMR




CMC: 6
Color: White

Tags
anti-control
evasion
exile artifact
exile creature
exile enchantment
exile planeswalker
flicker
landfall
removal
trigger leaves play
3
Ancestral Knowledge (Kenntnis der Ahnen)


Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.

WL
SetsWL
RarityR




CMC: 2
Color: Blue

Tags
cardfiltering
information top card
sacrifice itself
trigger enters the battlefield
trigger leaves play
trigger upkeep
4
Angel of Serenity (Engel der Reinheit)


Creature - Angel (5/6)

Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

RTRC15CM2
SetsRTRC15CM2
RarityMRMRMR




CMC: 7
Color: White

Tags
bounce creature
evasion
exile creature
massremoval
regrowth creature
trigger enters the battlefield
trigger leaves play
5
Animate Dead (Belebung der Toten)


Enchantment - Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1E2E2U3E4E5EMEDPD3
VMAEMA
Sets1E2E2U3E4E5EMEDPD3
VMAEMA
RarityUUUUUUUU
UU




CMC: 2
Color: Black

Tags
control creature
reanimate creature
sacrifice creature
trigger enters the battlefield
trigger leaves play
6
Aurification (Goldstarre)


Enchantment

Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.

ONS
SetsONS
RarityR




CMC: 4
Color: White

Tags
counter manipulation
defender
trigger damage
trigger leaves play
7
Aven Riftwatcher (Avior-Rissbeobachter)


Creature - Bird Rebel Soldier (2/3)

Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

PLCEMA
SetsPLCEMA
RarityCC




CMC: 3
Color: White

Tags
evasion
lifegain
sacrifice itself
trigger enters the battlefield
trigger leaves play
trigger upkeep
8
Boggart Mob (Boggart-Mob)


Creature - Goblin Warrior (5/5)

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

LRW
SetsLRW
RarityR




CMC: 4
Color: Black

Tags
ninja
token goblin
token rogue
tribal goblin
trigger enters the battlefield
trigger leaves play
9
Chainer, Dementia Master (Chainer, Meister des Wahnwitz)


Legendary Creature - Human Minion (3/3)

Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

TOR
SetsTOR
RarityR




CMC: 5
Color: Black

Tags
anti-grave
change color
change creature type
exile creature
masspump
reanimate creature
tribal nightmare
tribal nightmare
trigger leaves play
10
Changeling Berserker (Wandelwicht-Berserker)


Creature - Shapeshifter (5/3)

Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

LRW
SetsLRW
RarityU




CMC: 4
Color: Red

Tags
haste
tribal
trigger enters the battlefield
trigger leaves play
11
Changeling Hero (Wandelwicht-Held)


Creature - Shapeshifter (4/4)

Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

LRW
SetsLRW
RarityU




CMC: 5
Color: White

Tags
lifegain
tribal
trigger enters the battlefield
trigger leaves play
12
Changeling Titan (Wandelwicht-Titan)


Creature - Shapeshifter (7/7)

Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

LRW
SetsLRW
RarityU




CMC: 5
Color: Green

Tags
tribal
trigger enters the battlefield
trigger leaves play
13
Corrosion (Korrosion)


Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.

VI
SetsVI
RarityR




CMC: 3
Color: Multi

Tags
anti-regeneration
destroy artifact
sacrifice itself
trigger leaves play
trigger upkeep
14
Dance of Many (Der große Tanz)


Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

DKCHRITRFD5EME3
SetsDKCHRITRFD5EME3
RarityRRUURU




CMC: 2
Color: Blue

Tags
copy creature
drawback upkeep
sacrifice itself
token
trigger enters the battlefield
trigger leaves play
trigger upkeep
15
Dance of the Dead (Totentanz)


Enchantment - Aura

Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

IAME2
SetsIAME2
RarityUU




CMC: 2
Color: Black

Tags
control creature
no untap creature
pump power 1
pump toughness 1
reanimate creature
trigger enters the battlefield
trigger leaves play
trigger upkeep
untap creature
16
Day of the Dragons (Tag der Drachen)


Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

SCGC15IMA
SetsSCGC15IMA
RarityRRR




CMC: 7
Color: Blue

Tags
evasion
flicker
masspump
sacrifice creature
token dragon
trigger enters the battlefield
trigger leaves play
17
Deadwood Treefolk (Totholz-Baumhirten)


Creature - Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

PLCCMDC13
SetsPLCCMDC13
RarityUUU




CMC: 6
Color: Green

Tags
regrowth creature
sacrifice itself
trigger enters the battlefield
trigger leaves play
trigger upkeep
18
Delusions of Mediocrity (Mittelmäßigkeitswahn)


Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

GU7E
SetsGU7E
RarityRR




CMC: 4
Color: Blue

Tags
drawback lifeloss
lifegain
trigger enters the battlefield
trigger leaves play
19
Detention Sphere (Arrestkugel)


Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

RTR
SetsRTR
RarityR




CMC: 3
Color: Multi

Tags
exile artifact
exile creature
exile enchantment
exile planeswalker
removal
trigger enters the battlefield
trigger leaves play
20
Diabolic Servitude (Teuflische Dienstbarkeit)


Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

UZPD3C15CMA
SetsUZPD3C15CMA
RarityUUUU




CMC: 4
Color: Black

Tags
exile creature
reanimate creature
regrowth itself
trigger enters the battlefield
trigger leaves play
trigger to graveyard from battlefield
found
124
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