An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
21 |
Akroan Horse
(Akroisches Pferd)
Artifact Creature - Horse (0/4) Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
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CMC: 4 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||
22 |
Alchemist's Vial
(Phiole des Alchemisten)
Artifact When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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CMC: 2 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||
23 |
Ambassador Oak
(Eichen-Botschafter)
Creature - Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
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CMC: 4 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
24 |
Ambuscade Shaman
(Hinterhalt-Schamane)
Creature - Orc Shaman (2/2) Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 3 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
25 |
Ambush Krotiq
(Lauerndes Krotiq)
Creature - Insect (5/5) Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
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CMC: 6 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
26 |
Ampryn Tactician
(Ampryn-Taktiker)
Creature - Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
27 |
Ana Battlemage
(Ana-Kampfmagier)
Creature - Human Wizard (2/2) Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
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CMC: 3 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
28 |
Anarchist
(Anarchist)
Creature - Human Wizard (2/2) When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
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CMC: 5 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
29 |
Anathemancer
(Fluchmagier)
Creature - Zombie Wizard (2/2) When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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CMC: 3 Color: Multi Tags | ||||||||||||||||||||||||||||||||||||||||
30 |
Ancestor's Chosen
(Ausgewählter der Ahnfrau)
Creature - Human Cleric (4/4) First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
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CMC: 7 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
31 |
Ancestral Knowledge
(Kenntnis der Ahnen)
Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
32 |
Ancestral Statue
(Ahnenstatue)
Artifact Creature - Golem (3/4) When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
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CMC: 4 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||
33 |
Ancestral Vengeance
(Rache der Ahnen)
Enchantment - Aura Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.
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CMC: 2 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
34 |
Angel of Despair
(Engel der Verzweiflung)
Creature - Angel (5/5) Flying When Angel of Despair enters the battlefield, destroy target permanent.
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CMC: 7 Color: Multi Tags | ||||||||||||||||||||||||||||||||||||||||
35 |
Angel of Finality
(Engel der Endgültigkeit)
Creature - Angel (3/4) Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
36 |
Angel of Glory's Rise
(Engel des erneuten Ruhms)
Creature - Angel (4/6) Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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CMC: 7 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
37 |
Angel of Mercy
(Engel der Gnade)
Creature - Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life.
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CMC: 5 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
38 |
Angel of Renewal
(Engel der Erneuerung)
Creature - Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
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CMC: 6 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
39 |
Angel of Salvation
(Engel der Errettung)
Creature - Angel (5/5) Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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CMC: 8 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
40 |
Angel of Serenity
(Engel der Reinheit)
Creature - Angel (5/6) Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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CMC: 7 Color: White Tags |
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