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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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Promo cards (PPR)
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Angelic Skirmisher (Engels-Plänkler)


Creature - Angel (4/4)

Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

GTC
SetsGTC
RarityR




CMC: 6
Color: White

Tags
evasion flying
first strike
lifegain
trigger combat
vigilance
2
Anointed Deacon (Gesalbter Diakon)


Creature - Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

XLN
SetsXLN
RarityC




CMC: 5
Color: Black

Tags
pump power 2
tribal vampire
trigger combat
3
Battle-Rattle Shaman (Schlachtrassel-Schamane)


Creature - Goblin Shaman (2/2)

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

ROEMM3E01IMABBDM212XM
SetsROEMM3AR2IMABBDM212XM
RarityCCCCUUC




CMC: 4
Color: Red

Tags
pump power 2
trigger combat
4
Boros Battleshaper (Schlachtenformer der Boros)


Creature - Minotaur Soldier (5/5)

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

DGM
SetsDGM
RarityR




CMC: 7
Color: Multi

Tags
evasion
prevent
siren
trigger combat
5
Citadel Siege (Belagerung der Zitadelle)


Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons. ° Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. ° Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

FRFC16CM2
SetsFRFC16CM2
RarityRRR




CMC: 4
Color: White

Tags
counter +1/+1 2
tap creature
trigger combat
trigger enters the battlefield
6
Deceiver of Form (Formentäuscher)


Creature - Eldrazi (8/8)

({C} represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

OGW
SetsOGW
RarityR




CMC: 7
Color: Colorless

Tags
cardfiltering
copy creature
information top card
trigger combat
7
Desecration Demon (Entweihender Dämon)


Creature - Demon (6/6)

Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

RTRDDRMM3
SetsRTRDDRMM3
RarityRRR




CMC: 4
Color: Black

Tags
counter +1/+1
evasion
sacrifice creature
tap itself
trigger combat
8
Ezuri, Claw of Progress (Ezuri, Klaue des Fortschritts)


Legendary Creature - Elf Warrior (3/3)

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

C15
SetsC15
RarityMR




CMC: 4
Color: Multi

Tags
counter +1/+1
counter experience
scale counter
scale power
trigger combat
trigger creature
9
Flamewake Phoenix (Flammenpfad-Phoenix)


Creature - Phoenix (2/2)

Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

FRF
SetsFRF
RarityR




CMC: 3
Color: Red

Tags
evasion flying
haste
reanimate itself
scale power
trigger combat
10
Goblin Rabblemaster (Goblin-Pöbeltreiber)


Creature - Goblin Warrior (2/2)

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

M15DDT
SetsM15DDT
RarityRR




CMC: 3
Color: Red

Tags
haste creature
pump power 1
scale creature
token goblin
tribal goblin
trigger attack
trigger combat
11
Kaijin of the Vanishing Touch (Kaijin des Verschwindenlassens)


Creature - Spirit (0/3)

Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

BOK
SetsBOK
RarityU




CMC: 2
Color: Blue

Tags
bounce creature
defender
trigger block
trigger combat
12
Legion's Landing (Landung der Legion)


Legendary Enchantment

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.

XLN
SetsXLN
RarityR


link to Adanto, the First Fort


CMC: 1
Color: White

Tags
lifegain
token vampire 1
transform
trigger combat
13
Mardu Blazebringer (Mardu-Flammenläufer)


Creature - Ogre Warrior (4/4)

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

KTK
SetsKTK
RarityU




CMC: 3
Color: Red

Tags
sacrifice itself
trigger attack
trigger block
trigger combat
14
Meandering Towershell (Wandernde Turmschildkröte)


Creature - Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

KTK
SetsKTK
RarityR




CMC: 5
Color: Green

Tags
evasion islandwalk
exile itself
trigger attack
trigger combat
15
Might Makes Right (Recht des Stärkeren)


Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

M15
SetsM15
RarityU




CMC: 6
Color: Red

Tags
control creature
drawback effect restriction
haste creature
trigger combat
untap creature
untap creature
16
Ruhan of the Fomori (Ruhan von den Fomori)


Legendary Creature - Giant Warrior (7/7)

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

CMD
SetsCMD
RarityMR




CMC: 4
Color: Multi

Tags
drawback random
siren
trigger combat
17
Sentinel of the Eternal Watch (Wächterin der Ewigen Wache)


Creature - Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.

ORI
SetsORI
RarityU




CMC: 6
Color: White

Tags
scale player
tap creature
trigger combat
vigilance
18
Sentry Oak (Wachsame Eiche)


Creature - Treefolk Warrior (3/5)

Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

LRW
SetsLRW
RarityU




CMC: 5
Color: White

Tags
defender
information top card
trigger combat
19
Stand or Fall (Stehen oder Fallen)


Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

IN
SetsIN
RarityR




CMC: 4
Color: Red

Tags
evasion
trigger combat
20
Surrak, the Hunt Caller (Surrak der Jagdrufer)


Legendary Creature - Human Warrior (5/4)

Formidable - At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

DTK
SetsDTK
RarityR




CMC: 4
Color: Green

Tags
haste creature
scale power
trigger combat
found
23
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