An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Angelic Skirmisher
(Engels-Plänkler)
Creature - Angel (4/4) Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
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CMC: 6 Color: White Tags | |||||||||||||||||||||||||
2 |
Anointed Deacon
(Gesalbter Diakon)
Creature - Vampire Cleric (3/3) At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
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CMC: 5 Color: Black Tags | |||||||||||||||||||||||||
3 |
Battle-Rattle Shaman
(Schlachtrassel-Schamane)
Creature - Goblin Shaman (2/2) At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||
4 |
Boros Battleshaper
(Schlachtenformer der Boros)
Creature - Minotaur Soldier (5/5) At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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CMC: 7 Color: Multi Tags | |||||||||||||||||||||||||
5 |
Citadel Siege
(Belagerung der Zitadelle)
Enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. ° Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. ° Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||
6 |
Deceiver of Form
(Formentäuscher)
Creature - Eldrazi (8/8) ({C} represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.
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CMC: 7 Color: Colorless Tags | |||||||||||||||||||||||||
7 |
Desecration Demon
(Entweihender Dämon)
Creature - Demon (6/6) Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
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CMC: 4 Color: Black Tags | |||||||||||||||||||||||||
8 |
Ezuri, Claw of Progress
(Ezuri, Klaue des Fortschritts)
Legendary Creature - Elf Warrior (3/3) Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||||||||
9 |
Flamewake Phoenix
(Flammenpfad-Phoenix)
Creature - Phoenix (2/2) Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||
10 |
Goblin Rabblemaster
(Goblin-Pöbeltreiber)
Creature - Goblin Warrior (2/2) Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||
11 |
Kaijin of the Vanishing Touch
(Kaijin des Verschwindenlassens)
Creature - Spirit (0/3) Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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CMC: 2 Color: Blue Tags | |||||||||||||||||||||||||
12 |
Legion's Landing
(Landung der Legion)
Legendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
link to Adanto, the First Fort |
CMC: 1 Color: White Tags | |||||||||||||||||||||||||
13 |
Mardu Blazebringer
(Mardu-Flammenläufer)
Creature - Ogre Warrior (4/4) When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||
14 |
Meandering Towershell
(Wandernde Turmschildkröte)
Creature - Turtle (5/9) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
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CMC: 5 Color: Green Tags | |||||||||||||||||||||||||
15 |
Might Makes Right
(Recht des Stärkeren)
Enchantment At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
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CMC: 6 Color: Red Tags | |||||||||||||||||||||||||
16 |
Ruhan of the Fomori
(Ruhan von den Fomori)
Legendary Creature - Giant Warrior (7/7) At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||||||||
17 |
Sentinel of the Eternal Watch
(Wächterin der Ewigen Wache)
Creature - Giant Soldier (4/6) Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
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CMC: 6 Color: White Tags | |||||||||||||||||||||||||
18 |
Sentry Oak
(Wachsame Eiche)
Creature - Treefolk Warrior (3/5) Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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CMC: 5 Color: White Tags | |||||||||||||||||||||||||
19 |
Stand or Fall
(Stehen oder Fallen)
Enchantment At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||
20 |
Surrak, the Hunt Caller
(Surrak der Jagdrufer)
Legendary Creature - Human Warrior (5/4) Formidable - At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
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CMC: 4 Color: Green Tags |
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