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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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Promo cards (PPR)
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Ali Baba (Ali Baba)


Creature - Human Rogue (1/1)

{R}: Tap target Wall.

AN4E
SetsAN4E
RarityUU




CMC: 1
Color: Red

Tags
tap creature
tribal wall
2
Doorkeeper (Türwächter)


Creature - Homunculus (0/4)

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures with defender you control.

RTRIMA
SetsRTRIMA
RarityCC




CMC: 2
Color: Blue

Tags
defender
mill
scale creature
tribal wall
3
Dwarven Demolition Team (Zwergen-Zerstörungstrupp)


Creature - Dwarf (1/1)

{T}: Destroy target Wall.

1E2E2U8ED
Sets1E2E2U8ED
RarityUUUU




CMC: 3
Color: Red

Tags
destroy creature
drawback effect restriction
removal
tribal wall
4
Fortified Area (Befestigtes Gebiet)


Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

LE4E
SetsLE4E
RarityUC




CMC: 3
Color: White

Tags
banding
masspump
tribal wall
5
Glyph of Delusion


Instant

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."

LE
SetsLE
RarityC




CMC: 1
Color: Blue

Tags
no untap creature
tribal wall
trigger upkeep
6
Glyph of Destruction


Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

LE
SetsLE
RarityC




CMC: 1
Color: Red

Tags
destroy creature
pump
tribal wall
trigger end of turn
7
Glyph of Doom


Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

LE
SetsLE
RarityC




CMC: 1
Color: Black

Tags
gaze
tribal wall
8
Glyph of Life


Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

LE
SetsLE
RarityC




CMC: 1
Color: White

Tags
lifegain
tribal wall
trigger is dealt damage
9
Glyph of Reincarnation


Instant

Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

LE
SetsLE
RarityC




CMC: 1
Color: Green

Tags
anti-regeneration
destroy creature
drawback cast restriction
drawback effect restriction
gaze
reanimate creature
tribal wall
10
Guardian Zendikon (Wächter-Zendikon)


Enchantment - Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

WWKCNS
SetsWWKCNS
RarityCC




CMC: 3
Color: White

Tags
change animate land
change power 2
change toughness 6
defender
regrowth land
tribal wall
trigger to graveyard from battlefield
11
Overgrown Battlement (Ãœberwachsene Festungsmauer)


Creature - Wall (0/4)

Defender {T}: Add {G} for each creature with defender you control.

ROEIMAJMP
SetsROEIMAJMP
RarityCUU




CMC: 2
Color: Green

Tags
defender
mana G 1
scale creature
tribal wall
12
Siege Dragon (Belagerungsdrache)


Creature - Dragon (5/5)

Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

M15
SetsM15
RarityR




CMC: 7
Color: Red

Tags
damage creature 2
destroy creature
drawback conditional
drawback effect restriction
evasion
massremoval
tribal wall
trigger attack
13
Tunnel (Tunnel)


Instant

Destroy target Wall. It can't be regenerated.

1E2E2U3E4E
Sets1E2E2U3E4E
RarityUUUUU


obsoleted by Chaos Charm


CMC: 1
Color: Red

Tags
anti-regeneration
destroy creature
removal
tribal wall
14
Vent Sentinel (Schlotwächter)


Creature - Elemental (2/4)

Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.

ROECNSIMA
SetsROECNSIMA
RarityCCC




CMC: 4
Color: Red

Tags
damage player
defender
scale creature
tribal wall
15
Wall of Mulch (Mulchmauer)


Creature - Wall (0/4)

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

ONSM15
SetsONSM15
RarityUU




CMC: 2
Color: Green

Tags
carddraw 1
defender
sacrifice creature
tribal wall
16
Word of Blasting (Wort der Vernichtung)


Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

IA5EMM
SetsIA5EMM
RarityUUU




CMC: 2
Color: Red

Tags
anti-regeneration
damage player
destroy creature
removal wall
tribal wall
found
16
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