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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
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1
Aquitect's Will (Wille des Aquitekten)


Tribal Sorcery - Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

LRWDDT
SetsLRWDDT
RarityCC




CMC: 1
Color: Blue

Tags
carddraw 1
change landtype
tribal merfolk
2
Benthicore (Benthikor)


Creature - Elemental (5/5)

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

LRW
SetsLRW
RarityU




CMC: 7
Color: Blue

Tags
shroud
token merfolk
token wizard
tribal merfolk
trigger enters the battlefield
untap itself
3
Coralhelm Commander (Korallenhelm-Kommandant)


Creature - Merfolk Soldier (2/2)

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

ROE
SetsROE
RarityR




CMC: 2
Color: Blue

Tags
evasion
masspump
pump
tribal merfolk
4
Drowner of Secrets (Geheimnisversenker)


Creature - Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

LRW
SetsLRW
RarityU




CMC: 3
Color: Blue

Tags
mill
tribal merfolk
5
Harpoon Sniper (Harpunenscharfschütze)


Creature - Merfolk Archer (2/2)

{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

LRW
SetsLRW
RarityU




CMC: 3
Color: White

Tags
drawback targets creature in combat
removal
scale creature
tribal merfolk
6
Ink Dissolver (Tintenlöscher)


Creature - Merfolk Wizard (2/1)

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

MOR
SetsMOR
RarityC




CMC: 2
Color: Blue

Tags
information top card
mill
tribal merfolk
tribal wizard
trigger upkeep
7
Judge of Currents (Strömungsbeurteiler)


Creature - Merfolk Wizard (1/1)

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

LRW
SetsLRW
RarityC




CMC: 2
Color: White

Tags
lifegain
tribal merfolk
trigger tapped
8
Lord of Atlantis (Herrscher von Atlantis)


Creature - Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

1E2E2U3E4E5E6E7E
TSB
Sets1E2E2U3E4E5E6E7E
W01TSB
RarityRRRRRRRR
RSpe




CMC: 2
Color: Blue

Tags
evasion creature
evasion islandwalk
masspump
pump power 1
pump toughness 1
tribal merfolk
9
Lullmage Mentor (Lehrmeister der Ruhezauberer)


Creature - Merfolk Wizard (2/2)

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

ZEN
SetsZEN
RarityR




CMC: 3
Color: Blue

Tags
counterspell
token merfolk
tribal merfolk
trigger counterspell
10
Master of the Pearl Trident (Meister des Perlendreizacks)


Creature - Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

M13DDT
SetsM13DDT
RarityRR




CMC: 2
Color: Blue

Tags
evasion creature
evasion islandwalk
pump power 1
pump toughness 1
tribal merfolk
11
Merfolk Sovereign (Meervolk-Souverän)


Creature - Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.

M10M11DDTE02
SetsM10M11DDTE02
RarityRRRR




CMC: 3
Color: Blue

Tags
evasion
masspump
tribal merfolk
12
Merrow Commerce (Handel der Merrow)


Tribal Enchantment - Merfolk

At the beginning of your end step, untap all Merfolk you control.

LRW
SetsLRW
RarityU




CMC: 2
Color: Blue

Tags
tribal merfolk
trigger end of turn
untap
13
Merrow Harbinger (Merrow-Vorbote)


Creature - Merfolk Wizard (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

LRW
SetsLRW
RarityU




CMC: 4
Color: Blue

Tags
evasion islandwalk
information top card
tribal merfolk
trigger enters the battlefield
tutor
14
Merrow Reejerey (Merrow-Rittersmann)


Creature - Merfolk Soldier (2/2)

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

LRWDDT
SetsLRWDDT
RarityUU




CMC: 3
Color: Blue

Tags
cast spell
masspump
tap
tribal merfolk
untap
15
Seahunter (Meeresjäger)


Creature - Human Mercenary (2/2)

{3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

NE
SetsNE
RarityR




CMC: 4
Color: Blue

Tags
alternate casting
tribal merfolk
tutor
16
Silvergill Adept (Meister der Silberkiemen)


Creature - Merfolk Wizard (2/1)

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.

LRWRIX
SetsLRWRIX
RarityUU




CMC: 2
Color: Blue

Tags
carddraw 1
cost more
tribal merfolk
trigger enters the battlefield
17
Silvergill Douser (Silberkiemen-Taucher)


Creature - Merfolk Wizard (1/1)

{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

LRW
SetsLRW
RarityC




CMC: 2
Color: Blue

Tags
prevent
scale creature
tribal faerie
tribal merfolk
18
Stonybrook Banneret (Bannerträger des Steinbachs)


Creature - Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

MOR
SetsMOR
RarityC




CMC: 2
Color: Blue

Tags
cost less
evasion islandwalk
tribal merfolk
tribal wizard
19
Streambed Aquitects (Flussbett-Aquitekten)


Creature - Merfolk Scout (2/3)

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

LRWDDT
SetsLRWDDT
RarityCC




CMC: 3
Color: Blue

Tags
change landtype
evasion islandwalk
manafixing
pump power 1
pump toughness 1
tribal merfolk
20
Summon the School (Zusammenrufen des Schwarms)


Tribal Sorcery - Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

LRW
SetsLRW
RarityU




CMC: 4
Color: White

Tags
regrowth itself
token merfolk
token wizard
tribal merfolk
found
27
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