An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Aquitect's Will
(Wille des Aquitekten)
Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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CMC: 1 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
2 |
Benthicore
(Benthikor)
Creature - Elemental (5/5) When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
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CMC: 7 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
3 |
Coralhelm Commander
(Korallenhelm-Kommandant)
Creature - Merfolk Soldier (2/2) Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
4 |
Drowner of Secrets
(Geheimnisversenker)
Creature - Merfolk Wizard (1/3) Tap an untapped Merfolk you control: Target player mills a card.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
5 |
Harpoon Sniper
(Harpunenscharfschütze)
Creature - Merfolk Archer (2/2) {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
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CMC: 3 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
6 |
Ink Dissolver
(Tintenlöscher)
Creature - Merfolk Wizard (2/1) Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
7 |
Judge of Currents
(Strömungsbeurteiler)
Creature - Merfolk Wizard (1/1) Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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CMC: 2 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
8 |
Lord of Atlantis
(Herrscher von Atlantis)
Creature - Merfolk (2/2) Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
9 |
Lullmage Mentor
(Lehrmeister der Ruhezauberer)
Creature - Merfolk Wizard (2/2) Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
10 |
Master of the Pearl Trident
(Meister des Perlendreizacks)
Creature - Merfolk (2/2) Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
11 |
Merfolk Sovereign
(Meervolk-Souverän)
Creature - Merfolk Noble (2/2) Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
12 |
Merrow Commerce
(Handel der Merrow)
Tribal Enchantment - Merfolk At the beginning of your end step, untap all Merfolk you control.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
13 |
Merrow Harbinger
(Merrow-Vorbote)
Creature - Merfolk Wizard (2/3) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
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CMC: 4 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
14 |
Merrow Reejerey
(Merrow-Rittersmann)
Creature - Merfolk Soldier (2/2) Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
15 |
Seahunter
(Meeresjäger)
Creature - Human Mercenary (2/2) {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.
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CMC: 4 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
16 |
Silvergill Adept
(Meister der Silberkiemen)
Creature - Merfolk Wizard (2/1) As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
17 |
Silvergill Douser
(Silberkiemen-Taucher)
Creature - Merfolk Wizard (1/1) {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
18 |
Stonybrook Banneret
(Bannerträger des Steinbachs)
Creature - Merfolk Wizard (1/1) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
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CMC: 2 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
19 |
Streambed Aquitects
(Flussbett-Aquitekten)
Creature - Merfolk Scout (2/3) {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
20 |
Summon the School
(Zusammenrufen des Schwarms)
Tribal Sorcery - Merfolk Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
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CMC: 4 Color: White Tags |
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