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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
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Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Benevolent Unicorn (Sanftmütiges Einhorn)


Creature - Unicorn (1/2)

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

MI
SetsMI
RarityC




CMC: 2
Color: White

Tags
prevent
replace damage
2
Delaying Shield (Verzögernder Schild)


Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.

OD
SetsOD
RarityR




CMC: 4
Color: White

Tags
drawback lifeloss
prevent
replace damage
trigger upkeep
3
Desperate Gambit (Verzweifelter Schachzug)


Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

WL
SetsWL
RarityU




CMC: 1
Color: Red

Tags
coinflip
damage player
prevent
replace damage
4
Embermaw Hellion (Glutschlund-Teufelsbraten)


Creature - Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

ORI
SetsORI
RarityR




CMC: 5
Color: Red

Tags
damage creature 1
damage player 1
replace damage
trample
tribal R
5
Furnace of Rath (Der Schmelzofen von Rath)


Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

TE8ED9ED10EHOP
SetsTE8ED9ED10EHOP
RarityRRRRR




CMC: 4
Color: Red

Tags
damage creature
damage player
replace damage
6
Gratuitous Violence (Grundlose Gewalt)


Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

ONSCN2
SetsONSCN2
RarityRR




CMC: 5
Color: Red

Tags
damage creature
damage player
replace damage
7
Illusionary Mask


Artifact

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

1E2E2UME3
Sets1E2E2UME3
RarityRRRR




CMC: 2
Color: Colorless

Tags
alternate casting creature
drawback sorcery speed
replace damage
replace is dealt damage
replace tapped
8
Nefarious Lich (Ruchloser Lich)


Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.

OD
SetsOD
RarityR




CMC: 4
Color: Black

Tags
alternate win
carddraw
drawback lose game
replace damage
replace lifegain
trigger leaves play
9
Pyramids


Artifact

{2}: Choose one - ° Destroy target Aura attached to a land. ° The next time target land would be destroyed this turn, remove all damage marked on it instead.

AN
SetsAN
RarityR




CMC: 6
Color: Colorless

Tags
destroy aura
drawback effect restriction
replace damage
10
Soul Echo (Seelenecho)


Enchantment

Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

MI
SetsMI
RarityR




CMC: 2
Color: White

Tags
alternate win
counter echo
counter manipulation
prevent
replace damage
sacrifice itself
trigger upkeep
11
Unbreathing Horde (Atemlose Horde)


Creature - Zombie (0/0)

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

ISDDDQ
SetsISDDDQ
RarityRR




CMC: 3
Color: Black

Tags
counter +1/+1
replace damage
scale creature
scale graveyard
tribal zombie
found
11
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