An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
21 |
Akrasan Squire
(Akrasischer Junker)
Creature - Human Soldier (1/1) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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CMC: 1 Color: White Tags | |||||||||||||||||||||||||
22 |
Alaborn Veteran
(Alabornveteran)
Creature - Human Knight (2/2) {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||
23 |
Alarum
(Alarmierung)
Instant Untap target nonattacking creature. It gets +1/+3 until end of turn.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||
24 |
Aleatory
(Würfelspiel)
Instant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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CMC: 2 Color: Red Tags | |||||||||||||||||||||||||
25 |
Aliban's Tower
(Armax' Turm)
Instant Target blocking creature gets +3/+1 until end of turn.
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CMC: 2 Color: Red Tags | |||||||||||||||||||||||||
26 |
Alpha Status
(Rudelführer-Status)
Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||
27 |
Always Watching
(Immer wachsam)
Enchantment Nontoken creatures you control get +1/+1 and have vigilance.
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||
28 |
Ambuscade Shaman
(Hinterhalt-Schamane)
Creature - Orc Shaman (2/2) Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 3 Color: Black Tags | |||||||||||||||||||||||||
29 |
Ambush Commander
(Ãœberfall-Kommandant)
Creature - Elf (2/2) Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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CMC: 5 Color: Green Tags | |||||||||||||||||||||||||
30 |
Amphibious Kavu
(Amphibien-Kavu)
Creature - Kavu (2/2) Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||
31 |
Ampryn Tactician
(Ampryn-Taktiker)
Creature - Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||
32 |
Ana Sanctuary
(Vela-Heiligtum)
Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||
33 |
Anaba Ancestor
(Anabischer Vorfahr)
Creature - Minotaur Spirit (1/1) {T}: Another target Minotaur creature gets +1/+1 until end of turn.
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CMC: 2 Color: Red Tags | |||||||||||||||||||||||||
34 |
Ancestral Mask
(Ahnenmaske)
Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||
35 |
Andradite Leech
(Anthrazit-Egel)
Creature - Leech (2/2) Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn.
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CMC: 3 Color: Black Tags | |||||||||||||||||||||||||
36 |
Angelic Armaments
(Himmlische Bewaffnung)
Artifact - Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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CMC: 3 Color: Colorless Tags | |||||||||||||||||||||||||
37 |
Angelic Benediction
(Weihung der Engel)
Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||
38 |
Angelic Blessing
(Himmlischer Segen)
Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||
39 |
Angelic Captain
(Himmlischer Hauptmann)
Creature - Angel Ally (4/3) Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
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CMC: 5 Color: Multi Tags | |||||||||||||||||||||||||
40 |
Angelic Destiny
(Engelsschicksal)
Enchantment - Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
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CMC: 4 Color: White Tags |
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