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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
Phenomenon
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Scheme
If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Abbey Matron (Oberin der Abtei)


Creature - Human Cleric (1/3)

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

HM
SetsHM
RarityC




CMC: 3
Color: White

Tags
pump toughness 3
2
Abbot of Keral Keep (Abt des Keralberg-Klosters)


Creature - Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORI
SetsORI
RarityR




CMC: 2
Color: Red

Tags
carddraw 1
cast spell artifact
cast spell enchantment
cast spell instant
cast spell planeswalker
cast spell sorcery
pump power 1
pump toughness 1
trigger enters the battlefield
3
Abyssal Nocturnus (Unterwelt-Nocturnus)


Creature - Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

GPT
SetsGPT
RarityR




CMC: 3
Color: Black

Tags
evasion
pump power 2
pump toughness 2
trigger discard
4
Abzan Runemark (Abzan-Runenzeichen)


Enchantment - Aura

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

FRF
SetsFRF
RarityC




CMC: 3
Color: White

Tags
pump power 2
pump toughness 2
tribal B
tribal G
vigilance creature
5
Accelerated Mutation (Beschleunigte Mutation)


Instant

Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

SCG
SetsSCG
RarityC




CMC: 5
Color: Green

Tags
pump power X
pump toughness X
scale converted mana cost
6
Accorder Paladin (Paladin der Harmonier)


Creature - Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

MBS
SetsMBS
RarityU




CMC: 2
Color: White

Tags
masspump
pump power 1
trigger attack
7
Accorder's Shield (Schild der Harmonier)


Artifact - Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

SOMM14
SetsSOMM14
RarityCU




CMC: 0
Color: Colorless

Tags
pump toughness 3
vigilance
8
Adanto Vanguard (Adanto-Vorhut)


Creature - Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLN
SetsXLN
RarityU




CMC: 2
Color: White

Tags
indestructible
pump power 2
9
Adarkar Sentinel (Adarkarwächter)


Artifact Creature - Soldier (3/3)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

IAME2
SetsIAME2
RarityUC




CMC: 5
Color: Colorless

Tags
pump toughness 1
10
Admiral Beckett Brass (Admiralin Beckett Tollkun)


Legendary Creature - Human Pirate (3/3)

Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLN
SetsXLN
RarityMR




CMC: 4
Color: Multi

Tags
control artifact
control creature
control enchantment
control planeswalker
masspump
ninja
pump power 1
pump toughness 1
tribal pirate
trigger end of turn 1
11
Adventuring Gear (Abenteurer-Ausstattung)


Artifact - Equipment

Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

ZEN
SetsZEN
RarityC




CMC: 1
Color: Colorless

Tags
landfall
pump power 2
pump toughness 2
12
Aegis of the Meek (Behütung der Sanften)


Artifact

{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.

IA
SetsIA
RarityR




CMC: 3
Color: Colorless

Tags
pump power 1
pump toughness 2
13
AErathi Berserker


Creature - Human Berserker (2/4)

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

LE
SetsLE
RarityU




CMC: 5
Color: Red

Tags
pump power 3
pump toughness 3
trigger becomes blocked
14
Aerial Formation (Flugformation)


Instant

Strive - This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.

JOU
SetsJOU
RarityC




CMC: 1
Color: Blue

Tags
evasion creature
masspump creature
pump power 1
pump toughness 1
15
Aerial Maneuver (Luftiges Manöver)


Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

GTC
SetsGTC
RarityC




CMC: 2
Color: White

Tags
evasion flying
first strike
pump power 1
pump toughness 1
16
AEther Web (Äthernetz)


Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

TSP
SetsTSP
RarityC




CMC: 2
Color: Green

Tags
anti-evasion shadow
flash
pump power 1
pump toughness 1
reach
17
AEtherflame Wall (Mauer aus Ätherflammen)


Creature - Wall (0/4)

Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn.

TSP
SetsTSP
RarityC




CMC: 2
Color: Red

Tags
anti-evasion shadow
defender
pump power 1
18
Affa Guard Hound (Wachhund aus Affa)


Creature - Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

ROEDDPCN2JMP
SetsROEDDPCN2JMP
RarityUUUU




CMC: 3
Color: White

Tags
flash
pump toughness 3
trigger enters the battlefield
19
Agent of Shauku (Shaukus Agent)


Creature - Human Mercenary (1/1)

{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.

PR
SetsPR
RarityC




CMC: 2
Color: Black

Tags
pump power 2
sacrifice land
20
Aggressive Urge (Aggressiver Drang)


Instant

Target creature gets +1/+1 until end of turn. Draw a card.

IN10ERIXJMP
SetsIN10ERIXJMP
RarityCCCC




CMC: 2
Color: Green

Tags
carddraw 1
pump power 1
pump toughness 1
found
1856
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