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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
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More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
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You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
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3cards with a value of 3
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-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
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Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
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{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
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found
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1
Academy Elite (Elite der Akademie)


Creature - Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

CNSVMAC16
SetsCNSVMAC16
RarityRRR




CMC: 4
Color: Blue

Tags
cardfiltering
counter +1/+1
counter manipulation
scale graveyard
scale instant
scale sorcery
2
AEther Snap (Ätherknall)


Sorcery

Remove all counters from all permanents and exile all tokens.

DSTC14
SetsDSTC14
RarityRR




CMC: 5
Color: Black

Tags
counter manipulation
drawback effect restriction
exile creature
tribal token
3
Ajani Steadfast (Ajani der Standhafte)


Legendary Planeswalker - Ajani

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

M15
SetsM15
RarityMR




CMC: 4
Color: White

Tags
counter +1/+1
counter manipulation
first strike creature
lifegain
prevent
pump power
pump toughness 1
scale creature
scale planeswalker
tribal emblem
vigilance creature
4
Angelheart Vial (Engelherz-Phiole)


Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

ROE
SetsROE
RarityR




CMC: 5
Color: Colorless

Tags
carddraw
counter charge
counter manipulation
lifegain
trigger damage
5
Anthroplasm (Menschenform)


Creature - Shapeshifter (0/0)

Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

GU
SetsGU
RarityR




CMC: 4
Color: Blue

Tags
counter +1/+1
counter manipulation
6
Apocalypse Hydra (Apokalypse-Hydra)


Creature - Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

CONMM2BBD
SetsCONMMBBBD
RarityMRRR




CMC: 2
Color: Multi

Tags
counter +1/+1
counter manipulation
damage creature
damage player
removal
7
Arcane Spyglass (Mysteriöses Fernglas)


Artifact

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.

DST
SetsDST
RarityC




CMC: 4
Color: Colorless

Tags
carddraw
counter charge
counter manipulation
sacrifice land
8
Arcbound Fiend (Lichtbogen-Unhold)


Artifact Creature - Horror (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

DST
SetsDST
RarityU




CMC: 6
Color: Colorless

Tags
counter +1/+1
counter manipulation
evasion
trigger to graveyard from battlefield
trigger upkeep
9
Armageddon Clock (Armageddonuhr)


Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

AQ3E4EME4
SetsAQ3E4EME4
RarityURRR




CMC: 6
Color: Colorless

Tags
counter manipulation
damage player
drawback sharing
trigger draw step
trigger upkeep
10
Ashling the Pilgrim (Ascheline die Pilgerin)


Legendary Creature - Elemental Shaman (1/1)

{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

LRW
SetsLRW
RarityR




CMC: 2
Color: Red

Tags
counter +1/+1
counter manipulation
damage creature
damage player
massremoval
scale counter
11
Assemble the Legion (Aufmarsch der Legion)


Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

GTC
SetsGTC
RarityR




CMC: 5
Color: Multi

Tags
counter manipulation
scale counter
token soldier
trigger upkeep
12
Aurification (Goldstarre)


Enchantment

Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.

ONS
SetsONS
RarityR




CMC: 4
Color: White

Tags
counter manipulation
defender
trigger damage
trigger leaves play
13
Azor's Elocutors (Azors Verleser)


Creature - Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

RTR
SetsRTR
RarityR




CMC: 5
Color: Multi

Tags
alternate win
counter manipulation
trigger upkeep
14
Balduvian Hydra (Balduvianische Hydra)


Creature - Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

IAME2
SetsIAME2
RarityRR


obsoleted by Rock Hydra


CMC: 2
Color: Red

Tags
counter manipulation
drawback sorcery speed
prevent
pump
15
Banshee's Blade (Klinge der Todesfee)


Artifact - Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

MRD
SetsMRD
RarityU




CMC: 2
Color: Colorless

Tags
counter charge
counter manipulation
pump power 1
pump toughness 1
scale counter
trigger deals combat damage
16
Baton of Courage (Stab des Muts)


Artifact

Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

5DN
Sets5DN
RarityC




CMC: 3
Color: Colorless

Tags
counter charge
counter manipulation
flash
pump power 1
pump toughness 1
17
Beastmaster Ascension (Aufstieg des Bändigers)


Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

ZENC14C15C16CMA
SetsZENC14C15C16CMA
RarityRRRRR




CMC: 3
Color: Green

Tags
counter manipulation
drawback game state
masspump
pump power 5
pump toughness 5
trigger attack
18
Belligerent Hatchling (Streitlustiges Jungtier)


Creature - Elemental (6/6)

First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

EVE
SetsEVE
RarityU




CMC: 4
Color: Multi

Tags
cast spell
counter -1/-1
counter manipulation
first strike
19
Bioshift (Biologische Verschiebung)


Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

GTC
SetsGTC
RarityC




CMC: 1
Color: Multi

Tags
counter +1/+1
counter manipulation
tribal +1/+1
20
Black Mana Battery (Schwarze Manabatterie)


Artifact

{2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.

LE4E
SetsLE4E
RarityUR




CMC: 4
Color: Colorless

Tags
counter charge
counter manipulation
mana B 1
found
265
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