An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Ambush Commander
(Ãœberfall-Kommandant)
Creature - Elf (2/2) Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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![]() CMC: 5 Color: Green Tags | |||||||||||||||||||
2 |
Animate Land
(Belebte Landschaft)
Instant Until end of turn, target land becomes a 3/3 creature that's still a land.
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![]() CMC: 1 Color: Green Tags | |||||||||||||||||||
3 |
Anthousa, Setessan Hero
(Anthusa, Heldin von Setessa)
Legendary Creature - Human Warrior (4/5) Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
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![]() CMC: 5 Color: Green Tags | |||||||||||||||||||
4 |
Awaken the Ancient
(Das Urwesen erwecken)
Enchantment - Aura Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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![]() CMC: 4 Color: Red Tags | |||||||||||||||||||
5 |
Awakener Druid
(Erweckender Druide)
Creature - Human Druid (1/1) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
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![]() CMC: 3 Color: Green Tags | |||||||||||||||||||
6 |
Balduvian Conjurer
(Balduvianischer Beschwörer)
Creature - Human Wizard (0/2) {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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![]() CMC: 2 Color: Blue Tags | |||||||||||||||||||
7 |
Balduvian Frostwaker
(Balduvianischer Frostrufer)
Creature - Human Wizard (1/1) {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
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![]() CMC: 3 Color: Blue Tags | |||||||||||||||||||
8 |
Blinkmoth Nexus
(Blinkmotten-Nexus)
Land {T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
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![]() CMC: 0 Color: Colorless Tags | |||||||||||||||||||
9 |
Boiling Earth
(Brodelnde Erde)
Sorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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![]() CMC: 2 Color: Red Tags | |||||||||||||||||||
10 |
Celestial Colonnade
(Himmlische Säulenreihe)
Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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![]() CMC: 0 Color: Colorless Tags | |||||||||||||||||||
11 |
Clutch of Currents
(Umklammerung der Strömung)
Sorcery Return target creature to its owner's hand. Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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![]() CMC: 1 Color: Blue Tags | |||||||||||||||||||
12 |
Coastal Discovery
(Strandfund)
Sorcery Draw two cards. Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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![]() CMC: 4 Color: Blue Tags | |||||||||||||||||||
13 |
Corrupted Zendikon
(Verdorbenes Zendikon)
Enchantment - Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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![]() CMC: 2 Color: Black Tags | |||||||||||||||||||
14 |
Creeping Tar Pit
(Kriechende Teergrube)
Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
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![]() CMC: 0 Color: Colorless Tags | |||||||||||||||||||
15 |
Crusher Zendikon
(Brecher-Zendikon)
Enchantment - Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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![]() CMC: 3 Color: Red Tags | |||||||||||||||||||
16 |
Cyclone Sire
(Zyklon-Entfacher)
Creature - Elemental (3/4) Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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![]() CMC: 5 Color: Blue Tags | |||||||||||||||||||
17 |
Dread Statuary
(Furchteinflößende Statue)
Land {T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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![]() CMC: 0 Color: Colorless Tags | |||||||||||||||||||
18 |
Earthen Arms
(Irdene Waffen)
Sorcery Put two +1/+1 counters on target permanent. Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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![]() CMC: 2 Color: Green Tags | |||||||||||||||||||
19 |
Elemental Uprising
(Elementares Aufbegehren)
Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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![]() CMC: 2 Color: Green Tags | |||||||||||||||||||
20 |
Elvish Branchbender
(Elfischer Zweigflechter)
Creature - Elf Druid (2/2) {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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![]() CMC: 3 Color: Green Tags |
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