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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
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This search will use the mana cost of the card.
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More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
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You can chose more than one color by holding the CTRL key.
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(W/U)Hybrid is written like this.
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2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
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references the card itself by name
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found
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1
Ambush Commander (√úberfall-Kommandant)


Creature - Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

SCGEVGDD3_JVC
SetsSCGEVGDD3
RarityRRR




CMC: 5
Color: Green

Tags
change animate land
pump power 3
pump toughness 3
sacrifice creature
tribal elf
2
Animate Land (Belebte Landschaft)


Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

NE
SetsNE
RarityU




CMC: 1
Color: Green

Tags
change animate land
3
Anthousa, Setessan Hero (Anthusa, Heldin von Setessa)


Legendary Creature - Human Warrior (4/5)

Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

THS
SetsTHS
RarityR




CMC: 5
Color: Green

Tags
change animate land
tribal warrior
trigger is target
4
Awaken the Ancient (Das Urwesen erwecken)


Enchantment - Aura

Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

M14
SetsM14
RarityR




CMC: 4
Color: Red

Tags
change animate land
haste
tribal giant
5
Awakener Druid (Erweckender Druide)


Creature - Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

M10M11JMP
SetsM10M11JMP
RarityUUU




CMC: 3
Color: Green

Tags
change animate land
trigger enters the battlefield
6
Balduvian Conjurer (Balduvianischer Beschwörer)


Creature - Human Wizard (0/2)

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

IAME2
SetsIAME2
RarityUC




CMC: 2
Color: Blue

Tags
change animate land
drawback effect restriction
tribal snow
7
Balduvian Frostwaker (Balduvianischer Frostrufer)


Creature - Human Wizard (1/1)

{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

CSP
SetsCSP
RarityU




CMC: 3
Color: Blue

Tags
change animate land
drawback effect restriction
evasion
tribal snow
8
Blinkmoth Nexus (Blinkmotten-Nexus)


Land

{T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

DSTMMAMM22XM
SetsDSTW04MMAMMB2XM
RarityRRRRR




CMC: 0
Color: Colorless

Tags
change animate land
evasion flying
mana colorless 1
pump power 1
pump toughness 1
tribal blinkmoth
9
Boiling Earth (Brodelnde Erde)


Sorcery

Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 2
Color: Red

Tags
change animate land
counter +1/+1 4
damage creature 1
massremoval
tribal elemental
10
Celestial Colonnade (Himmlische Säulenreihe)


Land

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana U 1
mana W 1
tribal elemental
vigilance
11
Clutch of Currents (Umklammerung der Strömung)


Sorcery

Return target creature to its owner's hand. Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 1
Color: Blue

Tags
bounce creature
change animate land
counter +1/+1 3
tribal elemental
12
Coastal Discovery (Strandfund)


Sorcery

Draw two cards. Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityU




CMC: 4
Color: Blue

Tags
carddraw 2
change animate land
counter +1/+1 4
tribal elemental
13
Corrupted Zendikon (Verdorbenes Zendikon)


Enchantment - Aura

Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.

WWK
SetsWWK
RarityC




CMC: 2
Color: Black

Tags
change animate land
change power 3
change toughness 3
regrowth land
tribal ooze
trigger to graveyard from battlefield
14
Creeping Tar Pit (Kriechende Teergrube)


Land

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana B 1
mana U 1
tribal elemental
15
Crusher Zendikon (Brecher-Zendikon)


Enchantment - Aura

Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.

WWK
SetsWWK
RarityC




CMC: 3
Color: Red

Tags
change animate land
change power 4
change toughness 2
regrowth land
trample
tribal beast
trigger to graveyard from battlefield
16
Cyclone Sire (Zyklon-Entfacher)


Creature - Elemental (3/4)

Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGW
SetsOGW
RarityU




CMC: 5
Color: Blue

Tags
change animate land
counter +1/+1 3
evasion flying
tribal elemental
17
Dread Statuary (Furchteinflößende Statue)


Land

{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

WWKDDMCN2
SetsWWKDDMCN2
RarityUUU




CMC: 0
Color: Colorless

Tags
change animate land
mana colorless 1
tribal golem
18
Earthen Arms (Irdene Waffen)


Sorcery

Put two +1/+1 counters on target permanent. Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 2
Color: Green

Tags
change animate land
counter +1/+1 2
counter +1/+1 4
tribal elemental
19
Elemental Uprising (Elementares Aufbegehren)


Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

OGWJMP
SetsOGWJMP
RarityCC




CMC: 2
Color: Green

Tags
change animate land
haste creature
provoke
tribal elemental
20
Elvish Branchbender (Elfischer Zweigflechter)


Creature - Elf Druid (2/2)

{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

LRWDDU
SetsLRWDDU
RarityCC




CMC: 3
Color: Green

Tags
change animate land
scale creature
tribal elf
found
92
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