An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1061 |
Urza's Mine
(Urzas Bergwerk)
Land - Urza's Mine {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1062 |
Urza's Power Plant
(Urzas Kraftwerk)
Land - Urza's Power-Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1063 |
Urza's Tower
(Urzas Turm)
Land - Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1064 |
Valakut Stoneforge
(Steinschmelze von Valakut)
Land Valakut Stoneforge enters the battlefield tapped. {T}: Add {R}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1065 |
Valakut, the Molten Pinnacle
(Valakut, die geschmolzene Zinne)
Land Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1066 |
Vastwood Thicket
(Riesenholz-Dickicht)
Land Vastwood Thicket enters the battlefield tapped. {T}: Add {G}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1067 |
Vault of Catlacan
(Schatzkammer von Catlacan)
Legendary Land (Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1068 |
Vault of the Archangel
(Gruft des Erzengels)
Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1069 |
Vault of Whispers
(Gruft des Geflüsters)
Artifact Land (Vault of Whispers isn't a spell.) {T}: Add {B}.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1070 |
Vec Townships
(Vec-Siedlung)
Land {T}: Add {C}. {T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1071 |
Veldt
(Grassteppe)
Land Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W}. Put a depletion counter on Veldt.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1072 |
Verdant Catacombs
(Blühende Katakomben)
Land {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1073 |
Vesuva
(Vesuva)
Land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1074 |
Vildin-Pack Alpha
(Alphatier des Vildin-Rudels)
Creature - Werewolf (4/3) Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1075 |
Vitalizing Wind
(Belebender Wind)
Instant Creatures you control get +7/+7 until end of turn.
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CMC: 9 Color: Green Tags | |||||||||||||||||||||||||||||||||||||
1076 |
Vitu-Ghazi, the City-Tree
(Vitu-Ghazi, der Stadtbaum)
Land {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1077 |
Vivid Crag
(Munterer Felsen)
Land Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1078 |
Vivid Creek
(Munterer Bach)
Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1079 |
Vivid Grove
(Munterer Hain)
Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||
1080 |
Vivid Marsh
(Muntere Marsch)
Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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CMC: 0 Color: Colorless Tags |
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