An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
61 |
Angrath's Marauders
(Angraths PlĂźnderer)
Creature - Human Pirate (4/4) If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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CMC: 7 Color: Red Tags | ||||||||||
62 |
Angrath, Minotaur Pirate
(Angrath, Minotauren-Pirat)
Legendary Planeswalker - Angrath +2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. -3: Return target Pirate card from your graveyard to the battlefield. -11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
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CMC: 6 Color: Multi Tags | ||||||||||
63 |
Angrath, the Flame-Chained
(Angrath der Flammengekettete)
Legendary Planeswalker - Angrath +1: Each opponent discards a card and loses 2 life. -3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. -8: Each opponent loses life equal to the number of cards in their graveyard.
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CMC: 5 Color: Multi Tags | ||||||||||
64 |
Animation Module
(Animationsmodul)
Artifact Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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CMC: 1 Color: Colorless Tags | ||||||||||
65 |
Anointed Deacon
(Gesalbter Diakon)
Creature - Vampire Cleric (3/3) At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
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CMC: 5 Color: Black Tags | ||||||||||
66 |
Anointed Procession
(Prozession der Gesalbten)
Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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CMC: 4 Color: White Tags | ||||||||||
67 |
Anointer Priest
(Salbende Priesterin)
Creature - Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
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CMC: 2 Color: White Tags | ||||||||||
68 |
Apocalypse Demon
(Dämon der Apokalypse)
Creature - Demon (*/*) Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
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CMC: 6 Color: Black Tags | ||||||||||
69 |
Appeal // Authority (Appeal)
Sorcery Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
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CMC: 1 Color: Green Tags | ||||||||||
70 |
Appeal // Authority (Authority)
Sorcery Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
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CMC: 2 Color: White Tags | ||||||||||
71 |
Appetite for the Unnatural
(Appetit auf UnnatĂźrliches)
Instant Destroy target artifact or enchantment. You gain 2 life.
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CMC: 3 Color: Green Tags | ||||||||||
72 |
Approach of the Second Sun
(Herannahen der zweiten Sonne)
Sorcery If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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CMC: 7 Color: White Tags | ||||||||||
73 |
Aquatic Incursion
(Ăberfall aus dem Wasser)
Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
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CMC: 4 Color: Blue Tags | ||||||||||
74 |
Aradara Express
(Aradara-Express)
Artifact - Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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CMC: 5 Color: Colorless Tags | ||||||||||
75 |
Arborback Stomper
(BaumrĂźcken-Stampfer)
Creature - Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life.
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CMC: 5 Color: Green Tags | ||||||||||
76 |
Arcane Adaptation
(Arkane Adaption)
Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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CMC: 3 Color: Blue Tags | ||||||||||
77 |
Arch of Orazca
(Torbogen von Orazca)
Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
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CMC: 0 Color: Colorless Tags | ||||||||||
78 |
Archfiend of Ifnir
(Erzdämon von Ifnir)
Creature - Demon (5/4) Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
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CMC: 5 Color: Black Tags | ||||||||||
79 |
Architect of the Untamed
(Architektin der Ungezähmten)
Creature - Elf Artificer Druid (2/3) Whenever a land enters the battlefield under your control, you get {E} (an energy counter). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.
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CMC: 3 Color: Green Tags | ||||||||||
80 |
Arguel's Blood Fast
(Arguels Blutentsagung)
Legendary Enchantment {1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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CMC: 2 Color: Black Tags |
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