An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Acquisitions Expert
(Beschaffungsexpertin)
Creature - Human Rogue (1/2) When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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CMC: 2 Color: Black Tags | |||||||
2 |
Adventure Awaits
(Ruf des Abenteuers)
Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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CMC: 2 Color: Green Tags | |||||||
3 |
Agadeem's Awakening
(Agadeems Erwachen)
Sorcery Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.
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CMC: 3 Color: Black Tags | |||||||
4 |
Agadeem, the Undercrypt
(Agadeems Unterkrypta)
Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}.
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CMC: 0 Color: Colorless Tags | |||||||
5 |
Akiri, Fearless Voyager
(Akiri, kühne Reisende)
Legendary Creature - Kor Warrior (3/3) Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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CMC: 3 Color: Multi Tags | |||||||
6 |
Akoum Hellhound
(Akoum-Höllenhund)
Creature - Elemental Dog (0/1) Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
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CMC: 1 Color: Red Tags | |||||||
7 |
Akoum Teeth
(Akoum-Felsnadeln)
Land (4/5) Akoum Teeth enters the battlefield tapped. {T}: Add {R}.
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CMC: 0 Color: Colorless Tags | |||||||
8 |
Akoum Warrior
(Akoum-Krieger)
Creature - Minotaur Warrior (4/5) Trample
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CMC: 6 Color: Red Tags | |||||||
9 |
Allied Assault
(Verbündeter Angriff)
Instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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CMC: 3 Color: White Tags | |||||||
10 |
Ancient Greenwarden
(Uralter Grünwächter)
Creature - Elemental (5/7) Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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CMC: 6 Color: Green Tags | |||||||
11 |
Angel of Destiny
(Engel des Schicksals)
Creature - Angel Cleric (2/6) Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
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CMC: 5 Color: White Tags | |||||||
12 |
Angelheart Protector
(Engelherz-Beschützerin)
Creature - Human Cleric (3/2) When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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CMC: 3 Color: White Tags | |||||||
13 |
Anticognition
(Antikognition)
Instant Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
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CMC: 2 Color: Blue Tags | |||||||
14 |
Archon of Emeria
(Archon der Emeria)
Creature - Archon (2/3) Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.
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CMC: 3 Color: White Tags | |||||||
15 |
Archpriest of Iona
(Erzpriester von Iona)
Creature - Human Cleric (*/2) Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
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CMC: 1 Color: White Tags | |||||||
16 |
Ardent Electromancer
(Heißblütige Elektromagierin)
Creature - Human Wizard (3/2) When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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CMC: 3 Color: Red Tags | |||||||
17 |
Ashaya, Soul of the Wild
(Ashaya, Seele der Wildnis)
Legendary Creature - Elemental (*/*) Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
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CMC: 5 Color: Green Tags | |||||||
18 |
Attended Healer
(Begleitete Heilerin)
Creature - Kor Cleric (2/3) Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.
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CMC: 4 Color: White Tags | |||||||
19 |
Bala Ged Recovery
(Wiederherstellung von Bala Ged)
Sorcery Return target card from your graveyard to your hand.
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CMC: 3 Color: Green Tags | |||||||
20 |
Bala Ged Sanctuary
(Zuflucht von Bala Ged)
Land Bala Ged Sanctuary enters the battlefield tapped. {T}: Add {G}.
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CMC: 0 Color: Colorless Tags |
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