WUBRG


Card search hide all advanced

Del Cardname

Rarity

Del Cardtext

Del
Color

Color Mode
Manacost

CMC

Del Type (select)

Type (input)

Power

Tough

Output Order by

 
Del Cardtag

Taginfo

Cardtag Value

Cardtag2

Rating

Del
Format
Expansion Set


Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
Phenomenon
Plane
Scheme
If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
306
prev 01 02 03 04 ... 16 next
1
Acquisitions Expert (Beschaffungsexpertin)


Creature - Human Rogue (1/2)

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

ZNR
SetsZNR
RarityU




CMC: 2
Color: Black

Tags
2
Adventure Awaits (Ruf des Abenteuers)


Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

ZNR
SetsZNR
RarityC




CMC: 2
Color: Green

Tags
3
Agadeem's Awakening (Agadeems Erwachen)


Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.

ZNR
SetsZNR
RarityMR




CMC: 3
Color: Black

Tags
4
Agadeem, the Undercrypt (Agadeems Unterkrypta)


Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}.

ZNR
SetsZNR
RarityMR




CMC: 0
Color: Colorless

Tags
5
Akiri, Fearless Voyager (Akiri, kühne Reisende)


Legendary Creature - Kor Warrior (3/3)

Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

ZNR
SetsZNR
RarityR




CMC: 3
Color: Multi

Tags
6
Akoum Hellhound (Akoum-Höllenhund)


Creature - Elemental Dog (0/1)

Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

ZNR
SetsZNR
RarityC




CMC: 1
Color: Red

Tags
7
Akoum Teeth (Akoum-Felsnadeln)


Land (4/5)

Akoum Teeth enters the battlefield tapped. {T}: Add {R}.

ZNR
SetsZNR
RarityU




CMC: 0
Color: Colorless

Tags
8
Akoum Warrior (Akoum-Krieger)


Creature - Minotaur Warrior (4/5)

Trample

ZNR
SetsZNR
RarityU




CMC: 6
Color: Red

Tags
9
Allied Assault (Verbündeter Angriff)


Instant

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

ZNR
SetsZNR
RarityU




CMC: 3
Color: White

Tags
10
Ancient Greenwarden (Uralter Grünwächter)


Creature - Elemental (5/7)

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

ZNR
SetsZNR
RarityMR




CMC: 6
Color: Green

Tags
11
Angel of Destiny (Engel des Schicksals)


Creature - Angel Cleric (2/6)

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

ZNR
SetsZNR
RarityMR




CMC: 5
Color: White

Tags
12
Angelheart Protector (Engelherz-Beschützerin)


Creature - Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ZNR
SetsZNR
RarityC




CMC: 3
Color: White

Tags
13
Anticognition (Antikognition)


Instant

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

ZNR
SetsZNR
RarityC




CMC: 2
Color: Blue

Tags
14
Archon of Emeria (Archon der Emeria)


Creature - Archon (2/3)

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.

ZNR
SetsZNR
RarityR




CMC: 3
Color: White

Tags
15
Archpriest of Iona (Erzpriester von Iona)


Creature - Human Cleric (*/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

ZNR
SetsZNR
RarityR




CMC: 1
Color: White

Tags
16
Ardent Electromancer (Heißblütige Elektromagierin)


Creature - Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

ZNR
SetsZNR
RarityC




CMC: 3
Color: Red

Tags
17
Ashaya, Soul of the Wild (Ashaya, Seele der Wildnis)


Legendary Creature - Elemental (*/*)

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

ZNR
SetsZNR
RarityMR




CMC: 5
Color: Green

Tags
18
Attended Healer (Begleitete Heilerin)


Creature - Kor Cleric (2/3)

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.

ZNR
SetsZNR
RarityU




CMC: 4
Color: White

Tags
19
Bala Ged Recovery (Wiederherstellung von Bala Ged)


Sorcery

Return target card from your graveyard to your hand.

ZNR
SetsZNR
RarityU




CMC: 3
Color: Green

Tags
20
Bala Ged Sanctuary (Zuflucht von Bala Ged)


Land

Bala Ged Sanctuary enters the battlefield tapped. {T}: Add {G}.

ZNR
SetsZNR
RarityU




CMC: 0
Color: Colorless

Tags
found
306
prev 01 02 03 04 ... 16 next

This page as cardlist: show


WUBRG | Top | Link to this Page | Reset


Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
©1993-2021 Wizards a subsidiary of Hasbro, Inc. All Rights Reserved.


This website is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This website may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.

WUBRG-Feedback

Name:

eMail:

Subject:

Feedback-Text:

Enter your name and e-mail address for qualified feedback.
Feedback may be sent in English or German.




©2021 by WUBRG | Impressum | Sitemap | Feeds