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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
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More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
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This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
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Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
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{W}Mana costs in card text are written in curly brackets.
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
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1
Archive Trap (Archiv-Falle)


Instant - Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.

ZEN
SetsZEN
RarityR




CMC: 5
Color: Blue

Tags
alternate casting
anti-tutor
cost less
mill
2
Archmage Ascension (Aufstieg des Erzmagiers)


Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

ZEN
SetsZEN
RarityR




CMC: 3
Color: Blue

Tags
trigger carddraw
trigger end of turn
tutor
3
Arid Mesa (Wasserarmer Tafelberg)


Land

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.

ZENEXPMM3
SetsZENEXPMM3
RarityRMRR




CMC: 0
Color: Colorless

Tags
manafixing
sacrifice itself
tutor land
4
Armament Master (Rüstmeister)


Creature - Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

ZEN
SetsZEN
RarityR




CMC: 2
Color: White

Tags
masspump
scale equipment
tribal kor
5
Bala Ged Thief (Dieb aus Bala Ged)


Creature - Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

ZEN
SetsZEN
RarityR




CMC: 4
Color: Black

Tags
discard
information hand
scale ally
tribal ally
trigger ally
6
Beastmaster Ascension (Aufstieg des Bändigers)


Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

ZENC14C15C16CMA
SetsZENC14C15C16CMA
RarityRRRRR




CMC: 3
Color: Green

Tags
counter manipulation
drawback game state
masspump
pump power 5
pump toughness 5
trigger attack
7
Blade of the Bloodchief (Klinge des Bluthäuptlings)


Artifact - Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

ZENC17
SetsZENC17
RarityRR




CMC: 1
Color: Colorless

Tags
counter +1/+1
tribal vampire
trigger creature dies
8
Blood Tribute (Bluttribut)


Sorcery

Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

ZENC17
SetsZENC17
RarityRR




CMC: 6
Color: Black

Tags
damage player
lifegain
tribal vampire
9
Bloodchief Ascension (Aufstieg des Bluthäuptlings)


Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

ZEN
SetsZEN
RarityR




CMC: 1
Color: Black

Tags
damage player
lifegain
trigger lifeloss
trigger to graveyard
10
Bloodghast (Blutschauderer)


Creature - Vampire Spirit (2/1)

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

ZENIMA
SetsZENIMA
RarityRR




CMC: 2
Color: Black

Tags
drawback no block
haste
landfall
reanimate itself
11
Celestial Mantle (Himmlischer Mantel)


Enchantment - Aura

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

ZENJMP
SetsZENJMP
RarityRR




CMC: 6
Color: White

Tags
lifegain
pump power 3
pump toughness 3
trigger deals combat damage
12
Conqueror's Pledge (Versprechen des Eroberers)


Sorcery

Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

ZEN
SetsZEN
RarityR




CMC: 5
Color: White

Tags
token kor
token soldier
13
Cosi's Trickster (Cosis Gauner)


Creature - Merfolk Wizard (1/1)

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

ZEN
SetsZEN
RarityR




CMC: 1
Color: Blue

Tags
counter +1/+1
trigger shuffle library
14
Crypt of Agadeem (Krypta von Agadeem)


Land

Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.

ZENC14
SetsZENC14
RarityRR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
mana B 1
scale creature
scale graveyard
15
Day of Judgment (Tag der Abrechnung)


Sorcery

Destroy all creatures.

ZENM11M12E02
SetsZENM11M12E02
RarityRRRR




CMC: 4
Color: White

Tags
destroy creature
massremoval
16
Devout Lightcaster (Fromme Lichtwerferin)


Creature - Kor Cleric (2/2)

Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent.

ZEN
SetsZEN
RarityR




CMC: 3
Color: White

Tags
anti-color B
exile artifact
exile creature
exile enchantment
exile planeswalker
protection B
removal
trigger enters the battlefield
17
Electropotence (Elektropotenz)


Enchantment

Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.

ZEN
SetsZEN
RarityR




CMC: 3
Color: Red

Tags
damage creature
damage player
removal
trigger creature
18
Elemental Appeal (Elementare Anziehungskraft)


Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

ZEN
SetsZEN
RarityR




CMC: 4
Color: Red

Tags
haste
pump
token elemental
trample
trigger end of turn
19
Emeria Angel (Emerias Engel)


Creature - Angel (3/3)

Flying Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

ZENIMA
SetsZENIMA
RarityRR




CMC: 4
Color: White

Tags
evasion
landfall
token bird
20
Emeria, the Sky Ruin (Emeria, die Himmelsruine)


Land

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

ZENC14
SetsZENC14
RarityRR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
mana W 1
reanimate creature
trigger upkeep
found
53
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