An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Archive Trap
(Archiv-Falle)
Instant - Trap If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.
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CMC: 5 Color: Blue Tags | |||||||||||||||||||
2 |
Archmage Ascension
(Aufstieg des Erzmagiers)
Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||
3 |
Arid Mesa
(Wasserarmer Tafelberg)
Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||
4 |
Armament Master
(Rüstmeister)
Creature - Kor Soldier (2/2) Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
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CMC: 2 Color: White Tags | |||||||||||||||||||
5 |
Bala Ged Thief
(Dieb aus Bala Ged)
Creature - Human Rogue Ally (2/2) Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
6 |
Beastmaster Ascension
(Aufstieg des Bändigers)
Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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CMC: 3 Color: Green Tags | |||||||||||||||||||
7 |
Blade of the Bloodchief
(Klinge des Bluthäuptlings)
Artifact - Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
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CMC: 1 Color: Colorless Tags | |||||||||||||||||||
8 |
Blood Tribute
(Bluttribut)
Sorcery Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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CMC: 6 Color: Black Tags | |||||||||||||||||||
9 |
Bloodchief Ascension
(Aufstieg des Bluthäuptlings)
Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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CMC: 1 Color: Black Tags | |||||||||||||||||||
10 |
Bloodghast
(Blutschauderer)
Creature - Vampire Spirit (2/1) Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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CMC: 2 Color: Black Tags | |||||||||||||||||||
11 |
Celestial Mantle
(Himmlischer Mantel)
Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
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CMC: 6 Color: White Tags | |||||||||||||||||||
12 |
Conqueror's Pledge
(Versprechen des Eroberers)
Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
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CMC: 5 Color: White Tags | |||||||||||||||||||
13 |
Cosi's Trickster
(Cosis Gauner)
Creature - Merfolk Wizard (1/1) Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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CMC: 1 Color: Blue Tags | |||||||||||||||||||
14 |
Crypt of Agadeem
(Krypta von Agadeem)
Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||
15 |
Day of Judgment
(Tag der Abrechnung)
Sorcery Destroy all creatures.
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CMC: 4 Color: White Tags | |||||||||||||||||||
16 |
Devout Lightcaster
(Fromme Lichtwerferin)
Creature - Kor Cleric (2/2) Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent.
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CMC: 3 Color: White Tags | |||||||||||||||||||
17 |
Electropotence
(Elektropotenz)
Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
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CMC: 3 Color: Red Tags | |||||||||||||||||||
18 |
Elemental Appeal
(Elementare Anziehungskraft)
Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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CMC: 4 Color: Red Tags | |||||||||||||||||||
19 |
Emeria Angel
(Emerias Engel)
Creature - Angel (3/3) Flying Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
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CMC: 4 Color: White Tags | |||||||||||||||||||
20 |
Emeria, the Sky Ruin
(Emeria, die Himmelsruine)
Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
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CMC: 0 Color: Colorless Tags |
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