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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
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5-6cards with a value of 5 or 6
-7cards with a value of up to 7
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Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
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{S}, {Q}Snow mana, Untap symbol
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
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found
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1
Adventuring Gear (Abenteurer-Ausstattung)


Artifact - Equipment

Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

ZEN
SetsZEN
RarityC




CMC: 1
Color: Colorless

Tags
landfall
pump power 2
pump toughness 2
2
AEther Figment (Äthergespinst)


Creature - Illusion (1/1)

Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

ZENDDM
SetsZENDDM
RarityUU




CMC: 2
Color: Blue

Tags
counter +1/+1
evasion
3
Akoum Refuge (Akoum-Refugium)


Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

ZENCMDDDKC13DDPCMAC17C18
C19
SetsZENCMDDDKC13DDPCMAC17C18
C19
RarityUUUUUUUU
U




CMC: 0
Color: Colorless

Tags
drawback begins tapped
lifegain
mana B 1
mana R 1
trigger enters the battlefield
4
Archive Trap (Archiv-Falle)


Instant - Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.

ZEN
SetsZEN
RarityR




CMC: 5
Color: Blue

Tags
alternate casting
anti-tutor
cost less
mill
5
Archmage Ascension (Aufstieg des Erzmagiers)


Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

ZEN
SetsZEN
RarityR




CMC: 3
Color: Blue

Tags
trigger carddraw
trigger end of turn
tutor
6
Arid Mesa (Wasserarmer Tafelberg)


Land

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.

ZENEXPMM3
SetsZENEXPMM3
RarityRMRR




CMC: 0
Color: Colorless

Tags
manafixing
sacrifice itself
tutor land
7
Armament Master (Rüstmeister)


Creature - Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

ZEN
SetsZEN
RarityR




CMC: 2
Color: White

Tags
masspump
scale equipment
tribal kor
8
Arrow Volley Trap (Pfeilhagel-Falle)


Instant - Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

ZENDDN
SetsZENDDN
RarityUU




CMC: 5
Color: White

Tags
alternate casting
cost less
damage creature
drawback targets creature in combat
massremoval
removal
9
Bala Ged Thief (Dieb aus Bala Ged)


Creature - Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

ZEN
SetsZEN
RarityR




CMC: 4
Color: Black

Tags
discard
information hand
scale ally
tribal ally
trigger ally
10
Baloth Cage Trap (Balothkäfig-Falle)


Instant - Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.

ZENMM3
SetsZENMM3
RarityUU




CMC: 5
Color: Green

Tags
alternate casting
cost less
removal
token beast
11
Baloth Woodcrasher (Forstzertrampelnder Baloth)


Creature - Beast (4/4)

Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

ZENCMDC13C18
SetsZENCMDC13C18
RarityUUUU




CMC: 6
Color: Green

Tags
landfall
pump power 4
pump toughness 4
trample
12
Beast Hunt (Jagd nach Bestien)


Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

HOPZEN
SetsHOPZEN
RarityCC




CMC: 4
Color: Green

Tags
carddraw
cardfiltering
13
Beastmaster Ascension (Aufstieg des Bändigers)


Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

ZENC14C15C16CMA
SetsZENC14C15C16CMA
RarityRRRRR




CMC: 3
Color: Green

Tags
counter manipulation
drawback game state
masspump
pump power 5
pump toughness 5
trigger attack
14
Blade of the Bloodchief (Klinge des Bluthäuptlings)


Artifact - Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

ZENC17
SetsZENC17
RarityRR




CMC: 1
Color: Colorless

Tags
counter +1/+1
tribal vampire
trigger creature dies
15
Bladetusk Boar (Klingenzahn-Keiler)


Creature - Boar (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

ZENM13JOU
SetsZENM13JOU
RarityCCC




CMC: 4
Color: Red

Tags
evasion intimidate
16
Blazing Torch (Lodernde Fackel)


Artifact - Equipment

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

ZENISD
SetsZENISD
RarityUC




CMC: 1
Color: Colorless

Tags
damage creature
damage player
evasion
removal
sacrifice itself
17
Blood Seeker (Blutsucher)


Creature - Vampire Shaman (1/1)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

ZENM12
SetsZENM12
RarityCC




CMC: 2
Color: Black

Tags
damage player
trigger creature
18
Blood Tribute (Bluttribut)


Sorcery

Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

ZENC17
SetsZENC17
RarityRR




CMC: 6
Color: Black

Tags
damage player
lifegain
tribal vampire
19
Bloodchief Ascension (Aufstieg des Bluthäuptlings)


Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

ZEN
SetsZEN
RarityR




CMC: 1
Color: Black

Tags
damage player
lifegain
trigger lifeloss
trigger to graveyard
20
Bloodghast (Blutschauderer)


Creature - Vampire Spirit (2/1)

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

ZENIMA
SetsZENIMA
RarityRR




CMC: 2
Color: Black

Tags
drawback no block
haste
landfall
reanimate itself
found
234
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