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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Academy Elite (Elite der Akademie)


Creature - Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

CNSVMAC16
SetsCNSVMAC16
RarityRRR




CMC: 4
Color: Blue

Tags
cardfiltering
counter +1/+1
counter manipulation
scale graveyard
scale instant
scale sorcery
2
Addle (Verdutzen)


Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

INVMA
SetsINW01VMA
RarityUUC




CMC: 2
Color: Black

Tags
chose color
discard
information hand
3
AEther Mutation (Äthermutation)


Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

APVMA
SetsAPVMA
RarityUU




CMC: 5
Color: Multi

Tags
bounce creature
token saproling
4
Afterlife (Seelenwandlung)


Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

MIMMCMDVMAC14
SetsMIMMCMDVMAC14
RarityUUUCU


obsoleted by Crib Swap


CMC: 3
Color: White

Tags
anti-regeneration
destroy creature
evasion flying
removal
token spirit
5
Aftershock (Nachbeben)


Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

TEVMA
SetsTEVMA
RarityCC




CMC: 4
Color: Red

Tags
destroy artifact
destroy creature
destroy land
drawback damage
land destruction
removal
6
Akroma's Blessing (Akromas Segen)


Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)

ONSVMA
SetsONSVMA
RarityUU




CMC: 3
Color: White

Tags
cardfiltering
chose color
protection B
protection G
protection R
protection U
protection W
7
Ancestral Recall


Instant

Target player draws three cards.

1E2E2UVMA
Sets1E2E2UVMA
RarityRRRBon




CMC: 1
Color: Blue

Tags
carddraw 3
mill 3
8
Ancient Tomb (Grab der Ahnen)


Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

TEV12VMAUMA
SetsTEW99V12VMAUMA
RarityUUMRRR




CMC: 0
Color: Colorless

Tags
drawback damage
mana colorless 1
9
Animate Dead (Belebung der Toten)


Enchantment - Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1E2E2U3E4E5EMEDPD3
VMAEMA
Sets1E2E2U3E4E5EMEDPD3
VMAEMA
RarityUUUUUUUU
UU




CMC: 2
Color: Black

Tags
control creature
reanimate creature
sacrifice creature
trigger enters the battlefield
trigger leaves play
10
Ankh of Mishra (Mishras Ankh)


Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

1E2E2U3E4E5E6EMED
VMA
Sets1E2E2U3E4E5E6EMED
VMA
RarityRRRRRRRR
R




CMC: 2
Color: Colorless

Tags
damage player
landfall
11
Aquamoeba (Aquamöbe)


Creature - Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

TORVMA
SetsTORW03VMA
RarityCCC




CMC: 2
Color: Blue

Tags
cardfiltering
switch pt
12
Armadillo Cloak (Mantel des Gürteltiers)


Enchantment - Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

INDDEARCVMAEMA
SetsINDDEARCVMAEMA
RarityCCCUU




CMC: 3
Color: Multi

Tags
lifegain
pump power 2
pump toughness 2
trample
13
Armageddon (Armageddon)


Sorcery

Destroy all lands.

1E2E2U3E4E5EPOP2
6EP3MEDME4VMA
V14MPS_AKHA25
Sets1E2E2U3E4E5EPOP2
W98ATH6EP3W00MEDME4VMA
V14MPS_AKHA25
RarityRRRRRRRR
RRRRRRRMR
MRSpeMR




CMC: 4
Color: White

Tags
destroy land
land destruction
14
Armor of Thorns (Dornenpanzer)


Enchantment - Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

MIVMA
SetsMIVMA
RarityCC




CMC: 2
Color: Green

Tags
flash
pump power 2
pump toughness 2
15
Arrogant Wurm (Arroganter Wurm)


Creature - Wurm (4/4)

Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

TORVMA
SetsTORW03VMA
RarityUUC




CMC: 5
Color: Green

Tags
alternate casting
madness
trample
trigger discard
16
Astral Slide (Astralrutsche)


Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

ONSVMA
SetsONSW04VMA
RarityUUU




CMC: 3
Color: White

Tags
anti-control
flicker
trigger cycled
trigger end of turn
17
Bad River (Düsterwasser)


Land

Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.

MIVMA
SetsMIVMA
RarityUU




CMC: 0
Color: Colorless

Tags
drawback begins tapped
manafixing
sacrifice itself
tutor
18
Badlands (Ödland)


Land - Swamp Mountain

({T}: Add {B} or {R}.)

1E2E2U3EME2ME4VMA
Sets1E2E2U3EME2ME4VMA
RarityRRRRRRR




CMC: 0
Color: Colorless

Tags
mana B 1
mana R 1
19
Balance (Ausgleich)


Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1E2E2U3E4EV09ME4VMA
EMA
Sets1E2E2U3E4EV09ME4VMA
EMA
RarityRRRRRMRRMR
MR




CMC: 2
Color: White

Tags
discard
land destruction
massremoval
sacrifice creature
sacrifice land
20
Baleful Force (Wucht des Unheils)


Creature - Elemental (7/7)

At the beginning of each upkeep, you draw a card and you lose 1 life.

C13VMA
SetsC13VMA
RarityRR




CMC: 8
Color: Black

Tags
carddraw
drawback lifeloss
scale player
trigger upkeep
found
325
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