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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Ancient Tomb (Grab der Ahnen)


Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

TEV12VMAUMA
SetsTEW99V12VMAUMA
RarityUUMRRR




CMC: 0
Color: Colorless

Tags
drawback damage
mana colorless 1
2
Boseiju, Who Shelters All (Boseiju, ein Dach für alle)


Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

CHKV12
SetsCHKV12
RarityRMR




CMC: 0
Color: Colorless

Tags
anti-counter
drawback begins tapped
mana colorless 1
3
Cephalid Coliseum (Zephaliden-Kolosseum)


Land

{T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

ODV12
SetsODW02V12
RarityUUMR




CMC: 0
Color: Colorless

Tags
cardfiltering
drawback damage
mana U 1
sacrifice itself
scale graveyard
threshold 7
4
Desert (Wüste)


Land - Desert

{T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

ANTSBV12
SetsANTSBV12
RarityCSpeMR




CMC: 0
Color: Colorless

Tags
damage creature
drawback targets creature in combat
mana colorless 1
removal
5
Dryad Arbor (Laube der Dryaden)


Land Creature - Forest Dryad (1/1)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

FUTV12
SetsFUTV12
RarityUMR




CMC: 0
Color: Green

Tags
mana G 1
mana G 1
6
Forbidden Orchard (Verbotener Obstgarten)


Land

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

CHKV12C16
SetsCHKV12C16
RarityRMRR




CMC: 0
Color: Colorless

Tags
mana B 1
mana G 1
mana R 1
mana U 1
mana W 1
token spirit
7
Glacial Chasm (Gletscherspalte)


Land

Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

IAME2V12
SetsIAME2V12
RarityURMR




CMC: 0
Color: Colorless

Tags
drawback combat
fog
prevent
sacrifice itself
sacrifice land
trigger enters the battlefield
trigger upkeep
8
Grove of the Burnwillows (Hain der Brandweiden)


Land

{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.

FUTV12IMA
SetsFUTV12IMA
RarityRMRR




CMC: 0
Color: Colorless

Tags
mana colorless 1
mana G 1
mana R 1
9
High Market (Hoher Markt)


Land

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

MMV12C15CMA2XM
SetsMMW00V12C15CMA2XM
RarityRRMRRRR




CMC: 0
Color: Colorless

Tags
lifegain 1
mana colorless 1
sacrifice creature
10
Maze of Ith (Labyrinth von Ith)


Land

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

DKME4V12EMA2XM
SetsDKME4V12EMA2XM
RarityURMRRR




CMC: 0
Color: Colorless

Tags
drawback targets creature in combat
prevent
untap creature
11
Murmuring Bosk (Murmelndes Gehölz)


Land - Forest

({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

MORV12C16CM2
SetsMORV12C16CM2
RarityRMRRR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
drawback damage
mana B 1
mana G 1
mana W 1
tribal treefolk
12
Shivan Gorge (Shivanische Schlucht)


Legendary Land

{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

UZV12
SetsUZV12
RarityRMR




CMC: 0
Color: Colorless

Tags
damage player
mana colorless 1
scale player
13
Urborg, Tomb of Yawgmoth (Urborg, Grab von Yawgmoth)


Legendary Land

Each land is a Swamp in addition to its other land types.

PLCV12M15UMA
SetsPLCV12M15UMA
RarityRMRRR




CMC: 0
Color: Colorless

Tags
change landtype
mana B 1
manafixing
14
Vesuva (Vesuva)


Land

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

TSPV12
SetsTSPV12
RarityRMR




CMC: 0
Color: Colorless

Tags
copy land
15
Windbrisk Heights (Hurtigwindhöhen)


Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

LRWV12C16C20
SetsLRWV12C16C20
RarityRMRRR




CMC: 0
Color: Colorless

Tags
alternate casting
information bottom card
mana W 1
found
15
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