An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
41 |
More or Less
Instant Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
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CMC: 1 Color: Blue Tags | ||||||||||
42 |
Neural Network
Artifact - Contraption Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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CMC: 0 Color: Colorless Tags | ||||||||||
43 |
Ninja
Creature - Ninja (+1/+0) You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as-oh, nevermind.)
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CMC: 0 Color: Colorless Tags | ||||||||||
44 |
Old-Fashioned Vampire
Creature - Vampyre (3/3) Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
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CMC: 5 Color: Black Tags | ||||||||||
45 |
Optical Optimizer
Artifact - Contraption Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
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CMC: 0 Color: Colorless Tags | ||||||||||
46 |
Overt Operative
Creature - Human Ninja Rigger (2/3) Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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CMC: 4 Color: Black Tags | ||||||||||
47 |
Party Crasher
Creature - Goblin Berserker (3/3) Haste You can attack with Party Crasher once each combat during each opponent's turn.
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CMC: 5 Color: Red Tags | ||||||||||
48 |
Proper Laboratory Attire
Artifact - Equipment Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
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CMC: 1 Color: Colorless Tags | ||||||||||
49 |
Rhino-
Creature - Rhino (+1/+4) Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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CMC: 0 Color: Colorless Tags | ||||||||||
50 |
Robo-
Artifact Creature - Construct (+1/+1) At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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CMC: 0 Color: Colorless Tags | ||||||||||
51 |
S.N.E.A.K. Dispatcher
Creature - Human Spy (2/1) {2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
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CMC: 2 Color: Blue Tags | ||||||||||
52 |
Shellephant
Creature - Turtle and/or Elephant (?/?) {0}: Choose one. You may activate this ability while Shellephant is in any zone. ° Shellephant has base power and toughness 1/4. ° Shellephant has base power and toughness 3/3.
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CMC: 3 Color: Green Tags | ||||||||||
53 |
Side Quest
Sorcery Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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CMC: 1 Color: White Tags | ||||||||||
54 |
Skull Saucer
Creature - Zombie Head (4/1) Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
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CMC: 6 Color: Black Tags | ||||||||||
55 |
Slaying Mantis
Creature - Insect Wrestler (6/6) Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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CMC: 7 Color: Green Tags | ||||||||||
56 |
Sly Spy
Creature - Human Spy (2/2) Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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CMC: 3 Color: Black Tags | ||||||||||
57 |
Socketed Sprocketer
Artifact Creature - Cyborg Knight (1/1) {T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.
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CMC: 1 Color: Blue Tags | ||||||||||
58 |
Spy Eye
Creature - Eye Spy (1/3) Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
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CMC: 4 Color: Blue Tags | ||||||||||
59 |
Squirrel-Powered Scheme
Enchantment Increase the result of each die you roll by 2.
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CMC: 3 Color: Black Tags | ||||||||||
60 |
Staff of the Letter Magus
Artifact As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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CMC: 3 Color: Colorless Tags |
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