An integrated list will be added in a later version of this page.
deckcolor (default) |
---|
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
---|---|
0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
---|
Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
---|---|
3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
---|---|
{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Abstract Iguanart
Creature - Art Lizard (1/1) Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
|
CMC: 2 Color: Red Tags | ||||||||||
2 |
Bat-
Creature - Bat (+1/+1) Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
CMC: 0 Color: Colorless Tags | ||||||||||
3 |
Booster Tutor
Instant Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
|
CMC: 1 Color: Black Tags | ||||||||||
4 |
Bronze Calendar
Artifact Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice Bronze Calendar.
|
CMC: 4 Color: Colorless Tags | ||||||||||
5 |
Cheatyface
Creature - Efreet (2/2) If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying
|
CMC: 3 Color: Blue Tags | ||||||||||
6 |
Common Courtesy
Enchantment Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
|
CMC: 4 Color: Blue Tags | ||||||||||
7 |
Emcee
Creature - Human Rogue (0/1) Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
|
CMC: 3 Color: White Tags | ||||||||||
8 |
Entirely Normal Armchair
Artifact During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
|
CMC: 0 Color: Colorless Tags | ||||||||||
9 |
Goblin Haberdasher
Creature - Goblin Hatificer (2/2) Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
|
CMC: 3 Color: Red Tags | ||||||||||
10 |
Goblin Tutor
Instant Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle your library. 2 - A card named Goblin Tutor 3 - An enchantment 4 - An artifact 5 - A creature 6 - An instant or sorcery
|
CMC: 1 Color: Red Tags | ||||||||||
11 |
Half-Squirrel, Half-
Creature - Squirrel (-1/-0) Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
CMC: 0 Color: Colorless Tags | ||||||||||
12 |
Inhumaniac
Creature - Brainiac (1/1) At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
|
CMC: 2 Color: Black Tags | ||||||||||
13 |
Jumbo Imp
Creature - Imp (0/0) Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
|
CMC: 3 Color: Black Tags | ||||||||||
14 |
Krark's Other Thumb
Legendary Artifact If you would roll a die, instead roll two of those dice and ignore one of those results.
|
CMC: 2 Color: Colorless Tags | ||||||||||
15 |
Rings a Bell
Enchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
|
CMC: 4 Color: Blue Tags | ||||||||||
16 |
Six-y Beast
Creature - Beast (0/0) As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
|
CMC: 4 Color: Red Tags | ||||||||||
17 |
Skull Saucer
Creature - Zombie Head (4/1) Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
|
CMC: 6 Color: Black Tags | ||||||||||
18 |
Slaying Mantis
Creature - Insect Wrestler (6/6) Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
|
CMC: 7 Color: Green Tags | ||||||||||
19 |
Spirit of the Season
Creature - Treefolk Spirit (3/3) When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
|
CMC: 3 Color: Green Tags | ||||||||||
20 |
Strutting Turkey
Host Creature - Bird (2/2) When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
|
CMC: 4 Color: White Tags |
This page as cardlist: show
WUBRG | Top |
Link to this Page |
Reset
Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC
in the United States and other countries.
©1993-2024 Wizards a subsidiary of
Hasbro, Inc. All Rights Reserved.
This website is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This website may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.