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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Abandon Hope (Verlust der Hoffnung)


Sorcery

As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.

TE
SetsTE
RarityU




CMC: 2
Color: Black

Tags
discard
information hand
2
Ancient Runes (Antike Runen)


Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

TE
SetsTE
RarityU




CMC: 3
Color: Red

Tags
damage player
scale artifact
trigger upkeep
3
Ancient Tomb (Grab der Ahnen)


Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

TEV12VMAUMA
SetsTEW99V12VMAUMA
RarityUUMRRR




CMC: 0
Color: Colorless

Tags
drawback damage
mana colorless 1
4
Angelic Protector (Leuchtender Engel)


Creature - Angel (2/2)

Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

TEDDCDD3_JVC
SetsTEDDCDD3
RarityUUU




CMC: 4
Color: White

Tags
evasion
pump toughness 3
trigger is target
5
Apes of Rath (Menschenaffen aus Rath)


Creature - Ape (5/4)

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

TE
SetsTE
RarityU




CMC: 4
Color: Green

Tags
no untap itself
trigger attack
6
Armor Sliver (Gepanzerter Remasuri)


Creature - Sliver (2/2)

All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."

TEH09
SetsTEH09
RarityUU




CMC: 3
Color: White

Tags
pump toughness 1
tribal sliver
7
Barbed Sliver (Gezackter Remasuri)


Creature - Sliver (2/2)

All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."

TEH09
SetsTEH09
RarityUU




CMC: 3
Color: Red

Tags
pump power 1
tribal sliver
8
Boil (Kochende See)


Instant

Destroy all Islands.

TE6E7E8ED
MPS_AKH
SetsTEW986EW99W007EW018ED
MPS_AKH
RarityUUUUUUUU
Spe




CMC: 4
Color: Red

Tags
anti-color U
destroy land
land destruction
9
Bottle Gnomes (Flaschengnome)


Artifact Creature - Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

TEMRD9ED10EDD2C14
DD3_JVCCM2
SetsTEW98W99MRD9ED10EDD2C14
DD3CM2
RarityUUUUUUUU
UU




CMC: 3
Color: Colorless

Tags
lifegain 3
sacrifice itself
10
Charging Rhino (Anstürmendes Nashorn)


Creature - Rhino (4/4)

Charging Rhino can't be blocked by more than one creature.

POTECNSM15BBD
SetsPOTECNSM15BBD
RarityRUCCC




CMC: 5
Color: Green

Tags
evasion singleblock
11
Chill (Abkühlung)


Enchantment

Red spells cost {2} more to cast.

TE6E
SetsTE6EW00
RarityUUU




CMC: 2
Color: Blue

Tags
anti-color R
tax
12
Choke (Ãœberwucherung)


Enchantment

Islands don't untap during their controllers' untap steps.

TE8EDMPS_AKH
SetsTEW998EDMPS_AKH
RarityUUUSpe




CMC: 3
Color: Green

Tags
anti-color U
land destruction
no untap land
13
Cinder Marsh (Aschenmoor)


Land

{T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.

TEBR
SetsTEBR
RarityUU




CMC: 0
Color: Colorless

Tags
mana B 1
mana colorless 1
mana R 1
no untap itself
14
Dauthi Embrace (Dauthische Umarmung)


Enchantment

{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

TE
SetsTE
RarityU




CMC: 3
Color: Black

Tags
evasion shadow
15
Dauthi Ghoul (Dauthighoul)


Creature - Dauthi Zombie (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

TE
SetsTE
RarityU




CMC: 2
Color: Black

Tags
counter +1/+1
evasion shadow
trigger creature dies
16
Dauthi Mercenary (Dauthisöldner)


Creature - Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.

TEVMA
SetsTEVMA
RarityUC




CMC: 3
Color: Black

Tags
evasion shadow
pump power 1
17
Dauthi Mindripper (Dauthi-Zerhirner)


Creature - Dauthi Minion (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

TE
SetsTE
RarityU




CMC: 4
Color: Black

Tags
discard 3
evasion shadow
ninja
sacrifice itself
18
Dismiss (Zurückweisung)


Instant

Counter target spell. Draw a card.

TEC13C14CN2
SetsTEW98C13C14CN2
RarityUUUUU




CMC: 4
Color: Blue

Tags
carddraw 1
counterspell
19
Dread of Night (Tiefe der Nacht)


Enchantment

White creatures get -1/-1.

TE6E
SetsTEW986E
RarityUUU




CMC: 1
Color: Black

Tags
anti-color W
massremoval
20
Enraging Licid (Anspornende Zecke)


Creature - Licid (1/1)

{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste.

TE
SetsTE
RarityU




CMC: 2
Color: Red

Tags
haste
found
110
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