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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
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X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
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3cards with a value of 3
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-7cards with a value of up to 7
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Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
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{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
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references the card itself by name
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1
Awakening Zone (Zone des Erwachens)


Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

ROECMDPC22XM
SetsROECMDPC22XM
RarityRRRR




CMC: 3
Color: Green

Tags
token eldrazi spawn
trigger upkeep
2
Celestial Ancient (Himmlisches Urwesen)


Creature - Elemental (3/3)

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

DISPC2C15
SetsDISPC2C15
RarityRRR




CMC: 5
Color: White

Tags
cast spell enchantment
counter +1/+1
evasion flying
3
Dark Hatchling (Dunkle Brut)


Creature - Horror (3/3)

Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

UZCMDPC2VMACM2
SetsUZCMDPC2VMACM2
RarityRRRUR




CMC: 6
Color: Black

Tags
anti-regeneration
destroy creature
evasion
removal
trigger enters the battlefield
4
Dragonlair Spider (Drachenhortspinne)


Creature - Spider (5/6)

Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

PC2CM1CN2
SetsPC2CM1CN2
RarityRRR




CMC: 6
Color: Multi

Tags
cast spell
reach
token insect
5
Elderwood Scion (Spross des Hollerwalds)


Creature - Elemental (4/4)

Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast.

PC2C18
SetsPC2C18
RarityRR




CMC: 5
Color: Multi

Tags
cost less 2
lifegain
tax
trample
6
Enigma Sphinx (Rätsel-Sphinx)


Artifact Creature - Sphinx (5/4)

Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

ARBPC2C18
SetsARBPC2C18
RarityRRR




CMC: 7
Color: Multi

Tags
alternate casting
carddraw 1
evasion
regrowth itself
trigger to graveyard from battlefield
7
Etherium-Horn Sorcerer (Ă„theriumhorn-Hexer)


Artifact Creature - Minotaur Wizard (3/6)

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

PC2C15C16C17
SetsPC2C15C16C17
RarityRRRR




CMC: 6
Color: Multi

Tags
alternate casting
bounce itself
8
Exotic Orchard (Exotischer Obstgarten)


Land

{T}: Add one mana of any color that a land an opponent controls could produce.

CONPC2CN2C16C17CM2C19C20
SetsCONPC2CN2C16C17CM2C19C20
RarityRRRRRRRR




CMC: 0
Color: Colorless

Tags
drawback conditional
mana B 1
mana colorless 1
mana G 1
mana R 1
mana U 1
mana W 1
manafixing
9
Glen Elendra Liege (Vasall der Elendraschlucht)


Creature - Faerie Knight (2/3)

Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.

SHMPC2
SetsSHMPC2
RarityRR




CMC: 4
Color: Multi

Tags
evasion flying
masspump
pump power 1
pump toughness 1
tribal B
tribal U
10
Hellion Eruption (Ausbruch der Teufelsbraten)


Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

ROEPC2DDP
SetsROEPC2DDP
RarityRRR




CMC: 6
Color: Red

Tags
sacrifice creature
scale creature
token hellion
11
Higure, the Still Wind (Higure, der laue Wind)


Legendary Creature - Human Ninja (3/4)

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature can't be blocked this turn.

BOKPC2
SetsBOKPC2
RarityRR




CMC: 5
Color: Blue

Tags
alternate casting
evasion unblockable
ninja
tribal ninja
trigger deals combat damage
tutor
12
Indrik Umbra (Schattenhaftes Indrik)


Enchantment - Aura

Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

PC2
SetsPC2
RarityR




CMC: 6
Color: Multi

Tags
first strike
provoke
pump power 4
pump toughness 4
13
Ink-Eyes, Servant of Oni (Tintenauge, Diener der Oni)


Legendary Creature - Rat Ninja (5/4)

Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.

BOKPC2V13
SetsBOKPC2V13
RarityRRMR




CMC: 6
Color: Black

Tags
alternate casting
control creature
ninja
reanimate creature
regenerate itself
trigger deals combat damage
14
Kor Spiritdancer (Kor-Geistertänzerin)


Creature - Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

ROEPC2BBDJMP
SetsROEPC2BBDJMP
RarityRRRR




CMC: 2
Color: White

Tags
carddraw
cast spell aura
pump power 2
pump toughness 2
scale aura
15
Last Stand (Letztes Gefecht)


Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

APPC2
SetsAPPC2
RarityRR




CMC: 5
Color: Multi

Tags
cardfiltering
damage creature
damage lifeloss
damage player
lifegain
scale land
scale land
token saproling
16
Mass Mutiny (Massenmeuterei)


Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

PC2C13E02
SetsPC2C13E02
RarityRRR




CMC: 5
Color: Red

Tags
control creature
haste creature
scale player
untap creature
17
Mitotic Slime (Mitotischer Schleim)


Creature - Ooze (4/4)

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

M11PC2
SetsM11PC2
RarityRR




CMC: 5
Color: Green

Tags
token ooze
trigger to graveyard from battlefield
18
Mycoloth (Mykoloth)


Creature - Fungus (4/4)

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

ALAPC2C15C16CMA
SetsALAPC2C15C16CMA
RarityRRRRR




CMC: 5
Color: Green

Tags
change enters the battlefield
counter +1/+1
sacrifice creature
scale counter
token saproling
trigger upkeep
19
Predatory Urge (Drang der Raubtiere)


Enchantment - Aura

Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

ZENPC2
SetsZENPC2
RarityRR




CMC: 4
Color: Green

Tags
damage creature
removal
scale power
20
Preyseizer Dragon (Beutegreiferdrache)


Creature - Dragon (4/4)

Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.

PC2
SetsPC2
RarityR




CMC: 6
Color: Red

Tags
change enters the battlefield
counter +1/+1
damage creature
damage player
evasion flying
removal
sacrifice creature
scale counter
scale creature
trigger attack
found
28
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