An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Abyssal Hunter
(Unterweltjäger)
Creature - Human Assassin (1/1) {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
2 |
Acidic Dagger
(Vergifteter Dolch)
Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
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CMC: 4 Color: Colorless Tags | |||||||||||||||||||
3 |
Afiya Grove
(Afiyahain)
Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.
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CMC: 2 Color: Green Tags | |||||||||||||||||||
4 |
Afterlife
(Seelenwandlung)
Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
obsoleted by Crib Swap |
CMC: 3 Color: White Tags | |||||||||||||||||||
5 |
Agility
(Geschicklichkeit)
Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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CMC: 2 Color: Red Tags | |||||||||||||||||||
6 |
Alarum
(Alarmierung)
Instant Untap target nonattacking creature. It gets +1/+3 until end of turn.
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CMC: 2 Color: White Tags | |||||||||||||||||||
7 |
Aleatory
(Würfelspiel)
Instant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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CMC: 2 Color: Red Tags | |||||||||||||||||||
8 |
Amber Prison
(Bernsteingefängnis)
Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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CMC: 4 Color: Colorless Tags | |||||||||||||||||||
9 |
Amulet of Unmaking
(Amulett der Aufhebung)
Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
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CMC: 5 Color: Colorless Tags | |||||||||||||||||||
10 |
Ancestral Memories
(Wissen der Ahnen)
Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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CMC: 5 Color: Blue Tags | |||||||||||||||||||
11 |
Armor of Thorns
(Dornenpanzer)
Enchantment - Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
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CMC: 2 Color: Green Tags | |||||||||||||||||||
12 |
Armorer Guildmage
(Magier der Waffenschmiedegilde)
Creature - Human Wizard (1/1) {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.
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CMC: 1 Color: Red Tags | |||||||||||||||||||
13 |
Ashen Powder
(Asche der Toten)
Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
14 |
Asmira, Holy Avenger
(Asmira, die heilige Rächerin)
Legendary Creature - Human Cleric (2/3) Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
15 |
Auspicious Ancestor
(Verheißungsvoller Vorfahr)
Creature - Human Cleric (2/3) When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
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CMC: 4 Color: White Tags | |||||||||||||||||||
16 |
Azimaet Drake
(Azimaet-Sceada)
Creature - Drake (1/3) Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||
17 |
Bad River
(Düsterwasser)
Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||
18 |
Barbed Foliage
(Stachliges Laub)
Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
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CMC: 4 Color: Green Tags | |||||||||||||||||||
19 |
Barbed-Back Wurm
(Stachelwurm)
Creature - Wurm (4/3) {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
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CMC: 5 Color: Black Tags | |||||||||||||||||||
20 |
Barreling Attack
(Rollender Angriff)
Instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
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CMC: 4 Color: Red Tags |
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