An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Abnormal Endurance
(Abnorme Zähigkeit)
Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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CMC: 2 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Act of Treason
(Verräterische Tat)
Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Aegis of the Heavens
(Ägide der Himmel)
Instant Target creature gets +1/+7 until end of turn.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Aerial Engineer
(Luftschiff-Ingenieurin)
Creature - Human Artificer (2/4) As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 |
Aether Tunnel
(Äthertunnel)
Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
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CMC: 2 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 |
Aethershield Artificer
(Ätherschild-Handwerkerin)
Creature - Dwarf Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 |
Aggressive Mammoth
(Aggressives Mammut)
Creature - Elephant (8/8) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
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CMC: 6 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 |
Air Elemental
(Luftelementar)
Creature - Elemental (4/4) Flying
obsoleted by Serra Sphinx |
CMC: 5 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 |
Ajani's Influence
(Ajanis Einfluss)
Sorcery Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 |
Ajani's Last Stand
(Ajanis letztes Gefecht)
Enchantment Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 |
Ajani's Pridemate
(Ajanis Rudelmitglied)
Creature - Cat Soldier (2/2) Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 |
Ajani's Welcome
(Ajanis Begrüßung)
Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life.
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CMC: 1 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 |
Ajani, Adversary of Tyrants
(Ajani, Widersacher der Tyrannen)
Legendary Planeswalker - Ajani +1: Put a +1/+1 counter on each of up to two target creatures. -2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 |
Ajani, Wise Counselor
(Ajani, weiser Berater)
Legendary Planeswalker - Ajani +2: You gain 1 life for each creature you control. -3: Creatures you control get +2/+2 until end of turn. -9: Put X +1/+1 counters on target creature, where X is your life total.
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CMC: 5 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 |
Alpine Moon
(Alpiner Mond)
Enchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
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CMC: 1 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 |
Amulet of Safekeeping
(Amulett des Schutzes)
Artifact Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Creature tokens get -1/-0.
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CMC: 2 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 |
Angel of the Dawn
(Engel der Morgenröte)
Creature - Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
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CMC: 5 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 |
Anticipate
(Antizipieren)
Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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CMC: 2 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 |
Apex of Power
(Gipfel der Macht)
Sorcery Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
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CMC: 1 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 |
Arcades, the Strategist
(Arcades der Stratege)
Legendary Creature - Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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CMC: 4 Color: Multi Tags |
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