An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Ajani's Chosen
Creature - Cat Soldier (3/3) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
2 |
Angel of the Dire Hour
Creature - Angel (5/4) Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
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CMC: 7 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
3 |
Angelic Arbiter
Creature - Angel (5/6) Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
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CMC: 7 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
4 |
Archon of Justice
Creature - Archon (4/4) Flying When Archon of Justice dies, exile target permanent.
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CMC: 5 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
5 |
Archon of Redemption
Creature - Archon (3/4) Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
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CMC: 5 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
6 |
Assault Formation
Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
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CMC: 2 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
7 |
Ball Lightning
Creature - Elemental (6/1) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.
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CMC: 3 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
8 |
Black Market
Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
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CMC: 5 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
9 |
Blessed Sanctuary
Enchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
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CMC: 5 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
10 |
Bogbrew Witch
Creature - Human Wizard (1/3) {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
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CMC: 4 Color: Black Tags | ||||||||||||||||||||||||||||||||||||||||
11 |
Branching Evolution
Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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CMC: 3 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
12 |
Cathars' Crusade
Enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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CMC: 5 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
13 |
Celestial Mantle
Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
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CMC: 6 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
14 |
Chamber Sentry
Artifact Creature - Construct (0/0) Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
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CMC: 0 Color: Colorless Tags | ||||||||||||||||||||||||||||||||||||||||
15 |
Champion of Lambholt
Creature - Human Warrior (1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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CMC: 3 Color: Green Tags | ||||||||||||||||||||||||||||||||||||||||
16 |
Charmbreaker Devils
Creature - Devil (4/4) At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
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CMC: 6 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
17 |
Corsair Captain
Creature - Human Pirate (2/2) When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1.
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CMC: 3 Color: Blue Tags | ||||||||||||||||||||||||||||||||||||||||
18 |
Cradle of Vitality
Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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CMC: 4 Color: White Tags | ||||||||||||||||||||||||||||||||||||||||
19 |
Dualcaster Mage
Creature - Human Wizard (2/2) Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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CMC: 3 Color: Red Tags | ||||||||||||||||||||||||||||||||||||||||
20 |
Duelist's Heritage
Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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CMC: 3 Color: White Tags |
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