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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
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{W}Mana costs in card text are written in curly brackets.
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Ajani's Chosen


Creature - Cat Soldier (3/3)

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

M14C15C18JMP
SetsM14C15C18JMP
RarityRRRR




CMC: 4
Color: White

Tags
token cat
trigger enchantment
2
Angel of the Dire Hour


Creature - Angel (5/4)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

C14JMP
SetsC14JMP
RarityRR




CMC: 7
Color: White

Tags
drawback targets creature in combat
evasion flying
exile creature
flash
massremoval
trigger enters the battlefield
3
Angelic Arbiter


Creature - Angel (5/6)

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.

M11CMDCMAJMP
SetsM11CMDCMAJMP
RarityRRRR




CMC: 7
Color: White

Tags
evasion
fog
silence
4
Archon of Justice


Creature - Archon (4/4)

Flying
When Archon of Justice dies, exile target permanent.

EVEM12JMP
SetsEVEM12JMP
RarityRRR




CMC: 5
Color: White

Tags
evasion
exile artifact
exile enchantment
exile land
exile planeswalker
land destruction
removal
trigger to graveyard from battlefield
5
Archon of Redemption


Creature - Archon (3/4)

Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

WWKJMP
SetsWWKJMP
RarityRR




CMC: 5
Color: White

Tags
evasion
lifegain
scale power
trigger creature
6
Assault Formation


Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.

DTKIMAJMP
SetsDTKIMAJMP
RarityRUR




CMC: 2
Color: Green

Tags
change rules
defender attack
masspump
pump toughness 1
scale toughness
7
Ball Lightning


Creature - Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

DK4E5EBDMEDM10PD2
A25JMP
SetsDK4E5EW98BDMEDM10PD2
A25JMP
RarityRRRRRRRR
RR




CMC: 3
Color: Red

Tags
haste
sacrifice itself
trample
trigger end of turn
8
Black Market


Enchantment

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

MMC15C17JMP
SetsMMC15C17JMP
RarityRRRR




CMC: 5
Color: Black

Tags
counter charge
mana B 1
trigger creature dies
trigger main phase
9
Blessed Sanctuary


Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

JMP
SetsJMP
RarityR




CMC: 5
Color: White

Tags
10
Bogbrew Witch


Creature - Human Wizard (1/3)

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

M14IMAJMP
SetsM14IMAJMP
RarityRUR




CMC: 4
Color: Black

Tags
alternate casting
drawback effect restriction
tutor artifact
tutor creature
11
Branching Evolution


Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

JMP
SetsJMP
RarityR




CMC: 3
Color: Green

Tags
12
Cathars' Crusade


Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

AVRC14C16CM2JMP
SetsAVRC14C16CM2JMP
RarityRRRRR




CMC: 5
Color: White

Tags
counter +1/+1
masspump
trigger creature
13
Celestial Mantle


Enchantment - Aura

Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

ZENJMP
SetsZENJMP
RarityRR




CMC: 6
Color: White

Tags
lifegain
pump power 3
pump toughness 3
trigger deals combat damage
14
Chamber Sentry


Artifact Creature - Construct (0/0)

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.

GRNJMP
SetsGRNJMP
RarityRR




CMC: 0
Color: Colorless

Tags
15
Champion of Lambholt


Creature - Human Warrior (1/1)

Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

AVRC16CM2JMP2XM
SetsAVRC16CM2JMP2XM
RarityRRRRR




CMC: 3
Color: Green

Tags
counter +1/+1
evasion
trigger creature
16
Charmbreaker Devils


Creature - Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

ISDC13C15CN2IMAC20JMP
SetsISDC13C15CN2IMAC20JMP
RarityRRRRRRR




CMC: 6
Color: Red

Tags
cast spell instant
cast spell sorcery
drawback random
pump power 4
regrowth instant
regrowth sorcery
trigger upkeep
17
Corsair Captain


Creature - Human Pirate (2/2)

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.

JMP
SetsJMP
RarityR




CMC: 3
Color: Blue

Tags
18
Cradle of Vitality


Enchantment

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

ALAC13JMP
SetsALAC13JMP
RarityRRR




CMC: 4
Color: White

Tags
counter +1/+1
scale lifegain
trigger lifegain
19
Dualcaster Mage


Creature - Human Wizard (2/2)

Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

C14EMAE01CM2C20JMP2XM
SetsC14EMAAR2CM2C20JMP2XM
RarityRRRRRRR




CMC: 3
Color: Red

Tags
copy instant
copy sorcery
flash
trigger enters the battlefield
20
Duelist's Heritage


Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

C16CM2JMP
SetsC16CM2JMP
RarityRRR




CMC: 3
Color: White

Tags
double strike creature
drawback targets creature in combat
trigger attack
found
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