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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
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Hybrid and Phyrexian mana costs use a slash.
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{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Allosaurus Shepherd


Creature - Elf Shaman (1/1)

Allosaurus Shepherd can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

JMP
SetsJMP
RarityMR




CMC: 1
Color: Green

Tags
2
Bruvac the Grandiloquent


Legendary Creature - Human Advisor (1/4)

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

JMP
SetsJMP
RarityMR




CMC: 3
Color: Blue

Tags
3
Craterhoof Behemoth


Creature - Beast (5/5)

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

AVRMM3JMP
SetsAVRMM3JMP
RarityMRMRMR




CMC: 8
Color: Green

Tags
haste
masspump
scale creature
trample
trigger enters the battlefield
4
Drana, Liberator of Malakir


Legendary Creature - Vampire Ally (2/3)

Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

BFZJMP
SetsBFZJMP
RarityMRMR




CMC: 3
Color: Black

Tags
counter +1/+1
evasion flying
first strike
ninja
scale creature
trigger deals combat damage
5
Emiel the Blessed


Legendary Creature - Unicorn (4/4)

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

JMP
SetsJMP
RarityMR




CMC: 4
Color: White

Tags
6
Ghoulcaller Gisa


Legendary Creature - Human Wizard (3/4)

{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

C14JMP
SetsC14JMP
RarityMRMR




CMC: 5
Color: Black

Tags
sacrifice creature
scale power
token zombie
7
Immolating Gyre


Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.

JMP
SetsJMP
RarityMR




CMC: 6
Color: Red

Tags
8
Linvala, Keeper of Silence


Legendary Creature - Angel (3/4)

Flying
Activated abilities of creatures your opponents control can't be activated.

ROEMM3JMP
SetsROEMM3JMP
RarityMRMRMR




CMC: 4
Color: White

Tags
evasion
silence ability
9
Maelstrom Archangel


Creature - Angel (5/5)

Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

CONJMP
SetsCONJMP
RarityMRMR




CMC: 5
Color: Multi

Tags
alternate casting
evasion
ninja
trigger deals combat damage
10
Mikaeus, the Lunarch


Legendary Creature - Human Cleric (0/0)

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

V11ISDJMP
SetsV11ISDJMP
RarityMRMRMR




CMC: 1
Color: White

Tags
counter +1/+1
counter manipulation
masspump
scale creature
11
Primeval Bounty


Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

M14JMP
SetsM14JMP
RarityMRMR




CMC: 6
Color: Green

Tags
cast spell
cast spell creature
counter +1/+1
lifegain
token beast
trigger land
12
Rise of the Dark Realms


Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

M14JMP
SetsM14JMP
RarityMRMR




CMC: 9
Color: Black

Tags
control creature
reanimate creature
13
Selvala, Heart of the Wilds


Legendary Creature - Elf Scout (2/3)

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

CN2JMP
SetsCN2JMP
RarityMRMR




CMC: 3
Color: Green

Tags
14
Sheoldred, Whispering One


Legendary Creature - Praetor (6/6)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.

NPHIMAJMP
SetsNPHIMAJMP
RarityMRMRMR




CMC: 7
Color: Black

Tags
evasion swampwalk
reanimate creature
removal
sacrifice creature
trigger upkeep
15
Tinybones, Trinket Thief


Legendary Creature - Skeleton Rogue (1/2)

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life.

JMP
SetsJMP
RarityMR




CMC: 2
Color: Black

Tags
16
Towering Titan


Creature - Giant (0/0)

Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.

JMP
SetsJMP
RarityMR




CMC: 6
Color: Green

Tags
17
Ulvenwald Hydra


Creature - Hydra (*/*)

Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

SOIJMP
SetsSOIJMP
RarityMRMR




CMC: 6
Color: Green

Tags
found
17
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